Tourney

Which title for the next tourney?

  • 1776

    Votes: 4 22.2%
  • 1812

    Votes: 3 16.7%
  • FIW

    Votes: 6 33.3%
  • MAW

    Votes: 11 61.1%

  • Total voters
    18

rahamy

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Gents,

I'd like to run a tourney again for the EAW games, but would probably start it in the fall once everyone's summer slowed down. I could do it earlier if there was enough interest. Let me know what title you would like to play if we did do one.
 

Compass Rose

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Great idea rahamy!!! :)

Please count me in.

Currently, I have all EAW games except for 1812. I am open to whatever title is selected.

Thanks
 

Glyn

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Is 1772 a new mod for 1776 ?:cool::)

God, sorry I sound like a copy of someone else who frequents the boards coming out with these so-called dreadful jokes..:OHNO::eek:
 

Lord_Valentai

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I think FIW has the most balanced scenarios - most of the MAW ones are fairly lopsided one way or another - but still great fun!
 

rahamy

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With us looking at running it in the fall I would not be opposed to creating some custom scenarios for it - assuming there were enough participants to warrant the effort. So any game can be the basis...
 

rahamy

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Looks like MAW is pulling ahead. I'll see about creating some custom scenarios over the summer to make this a real good one...
 

Bison36

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I voted for 1776, because its the only one I have from the EAW series. No biggie life goes on. :)
 

Glyn

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I did vote for MAW, knowing your doing some custom scenarios for it Rich, makes it even more interesting.:)
 

Compass Rose

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Gents,

I'd like to run a tourney again for the EAW games, but would probably start it in the fall once everyone's summer slowed down. I could do it earlier if there was enough interest. Let me know what title you would like to play if we did do one.

Rahamy,

Is your next tournament still on the burner or has it been postponed?
 

rahamy

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Let me get the next round of updates out for this series - removing the CD requirement, etc. - then we can tackle it.

With that said, if someone wants to step up and organize it instead of me then we can certainly go ahead and run it right away.
 

Compass Rose

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Let me get the next round of updates out for this series - removing the CD requirement, etc. - then we can tackle it.
Sounds fair to me. What kind of time frame are you thinking?


As to setting up a tourney, to date, I've never played in one yet. Unfortunately, I wouldn't have a clue as to where to start. Maybe someone else here has some knowledge as to how to set one up.
 

rahamy

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Probably 60 days, as I have a "perfect storm" brewing at the moment...

The first step is to choose 3 scenarios that would be good to use - not necessarily "balanced", as we would play each scenario from both sides, but it can't be too long. MAW was the winner, so if you or someone wants to paw through the scenarios and put forth suggestions that can certainly speed the process along.
 

Compass Rose

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Ok, Sounds good. I'll give MAW a going through & see what I can come up with.

Thanks
 

Compass Rose

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Hey rahamy,

What number of turns do you consider being too long for a tourney?

Thanks
 

rahamy

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I'd say 36 would be the max, and held for the third round...lower is better, because not everyone moves along quickly - and hence a tourney can drag pretty hard if you get too many big scenarios.

One of the Molino del Rey scenarios should be a good candidate I think.
 

Compass Rose

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rahamy,

I went through the lists 2-3 times. As of now, these are the ones that I saw that may be good for the tournament.

004. Cavalry Attack at Palo Alto.scn - Cavalry Attack at Palo Alto – 12 turns
[Historical] The Mexican cavalry floundered through the resaca and then thundered down on the American flank, aiming for the wagon train. That flank was held by the 5th and 3rd U S Infantries, plus a company of Texas Rangers and a company of the 2nd U S Dragoons.


001.Point Isabel.scn - Cavalry Raid at Point Isabel – 24 turns
[Hypothetical] For a tme, as Taylor's Army of Observation hunkered down on the Rio Grande, that army's supply base at Port Isabel was very vulnerable to attack by the free-ranging Mexican cavalry. Finally, Taylor marched to Port Isabel, fortified it and left a garrison which would be able to hold the place. This scenario allows the Mexicans to raid that base prior to reinforcement.

041.Molino del Rey_a.scn - Molino del Rey – 36 turns
[Hypothetical] The Battle of Molino del Rey - in the early morning hours of September 8th Worth's Division headed out to take the fortified positions of Molino del Rey & the Casa Mata. After a short initial bombardment it was thought that the Mexican forces had withdrawn and this would be an easy conquest...however the Mexican's had another plan in store. As the advanced parties moved out they met a withering fire which decimated the lead American ranks. Reeling back they regrouped and made further attacks. The battle raged for two hours before all the positions were taken, but only after many casualties had been suffered on both sides. In addition to the forces manning these strong points several thousand Mexican cavalry were hovering off to the west threatening to charge the American flank. In this variant the Mexican cavalry will definitely make an appearance, as will two battalions of "regulars" that were held in reserve but never joined the battle historically. Additionally, the Americans start 100% released and will also receive reinforcements...Pierce's brigade that was on the march to support them historically but arrived after the fighting had ended will now arrive just an hour into the action...time to make a difference.

042.Chapultepec_a.scn - The Battle of Chapultepec – 24 turns
[Historical] The Battle of Chapultepec - while not the final battle of the war, it was the final "major" engagement, and the end of the day would see the American forces at the gates of the city. The 14th would see the capitulation of the city and the cessation of hostilities in the capital area. For their part the defenders of the Chapultepec castle put up a strong resistance and the Americans had their work cut out for them. But numbers were against the Mexicans and after two hours the fortress would be in the hands of the invaders. This scenario only covers the conflict around the fortress, as the two city gate assaults took another 9 hours to complete and were relatively minor actions not deemed worth covering in this treatment.

044.Fortresses_b.scn - The battle for the fortresses – 24 turns
[Hypothetical] Battle for Molino Del Ray & Chupultepec, designed for the campaign game. The forces have fought all the way to the gates of the city, but the fortresses must be taken before the Americans can approach the main gates. This scenario sets up the forces to assault both positions simultaneously, where historically they were tackled on two separate days. This variant has far fewer Mexican defenders, assuming the bulk of the forces have withdrawn inside the city walls.

The Alamo scenarios would bring about a one sided battle however, I can't figure out the difference in them all, from the listing. Some are fixed, some not.

I'm not sure about the different scenarios of Jacinto_ - The Battle of San Jacinto. I can't tell if there are hidden Mexican forces, not viewable on the map, or if Mexican forces arrive during later turns, or what you see is what you get.
 

rahamy

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Thanks, will take a look when I get the chance.

Anyone else is welcome to chime in too!
 
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