Martin Mayers
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- Jul 29, 2008
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Agonising over this....
So. In terms of formatting of tournaments (specifically Bounding First Fire Blackpool, later this year in November)....
If 32 enter the main tournament (optimistic given that this is the first running of this tournament....although I am hopeful that we may achieve this number if interest remains strong as it currently is) then there is no issue ...... straight knockout, FA Cup draw style (ie. totally random draw), 5 rounds.
If 16 enter the main tournament I have two choices. We group into four groups of four, play three scenarios per group to achieve four semi finalists and a finalist. My question then is how you separate group ties. I intend to score 3 points for a win, 1 point for an adjudicated win. Any ties initially to be settled on the 'count back' rule (ie. who won their head to head). But it's mathematically possible for three players to tie. What then?
Alternatively I reduce five scenarios down to four and do straight knockout, same basis as the round of 32. Start the tournament on the afternoon of the Friday rather than the morning.
I won't be introducing many onerous special rules but given the tournament nature of the scenarios involved, I'm thinking of a special rule that allows a leadership modifier to effect repair rolls, and a -0 leadership modifier to cancel off the possibility of X when repairing. Again, thoughts? Good idea, bad idea ?
It's likely that the am scenarios will be relatively short as time is scarcer up until lunch than it is after. How to best enforce this? Thoughts? I have my own ideas but they may be too heavy handed and people are ultimately there to have fun.
I have 5 scenarios which should make a perfect fit. 2 are PTO, a short one featuring USMC, and a longer one featuring Aussies (both v Japanese obviously). Is 2/5 PTO in a tournament environment too much? Both PTO scenarios are straightforward in terms of the rule set. But should I crash one of them and just go for 1/5 PTO. I feel, deep down, that PTO is now such an established area of ASL that a tournament should include it. But, again, ultimately it has to be fun. One of the PTO scenarios is for the semi final.....that is essential to me. I think a tournament winner should be able to handle the different theatres. I could change the earlier one though (but would rather not as it's a very nice, shortish, scenario)
Any suggestions/assistance graciously received.
So. In terms of formatting of tournaments (specifically Bounding First Fire Blackpool, later this year in November)....
If 32 enter the main tournament (optimistic given that this is the first running of this tournament....although I am hopeful that we may achieve this number if interest remains strong as it currently is) then there is no issue ...... straight knockout, FA Cup draw style (ie. totally random draw), 5 rounds.
If 16 enter the main tournament I have two choices. We group into four groups of four, play three scenarios per group to achieve four semi finalists and a finalist. My question then is how you separate group ties. I intend to score 3 points for a win, 1 point for an adjudicated win. Any ties initially to be settled on the 'count back' rule (ie. who won their head to head). But it's mathematically possible for three players to tie. What then?
Alternatively I reduce five scenarios down to four and do straight knockout, same basis as the round of 32. Start the tournament on the afternoon of the Friday rather than the morning.
I won't be introducing many onerous special rules but given the tournament nature of the scenarios involved, I'm thinking of a special rule that allows a leadership modifier to effect repair rolls, and a -0 leadership modifier to cancel off the possibility of X when repairing. Again, thoughts? Good idea, bad idea ?
It's likely that the am scenarios will be relatively short as time is scarcer up until lunch than it is after. How to best enforce this? Thoughts? I have my own ideas but they may be too heavy handed and people are ultimately there to have fun.
I have 5 scenarios which should make a perfect fit. 2 are PTO, a short one featuring USMC, and a longer one featuring Aussies (both v Japanese obviously). Is 2/5 PTO in a tournament environment too much? Both PTO scenarios are straightforward in terms of the rule set. But should I crash one of them and just go for 1/5 PTO. I feel, deep down, that PTO is now such an established area of ASL that a tournament should include it. But, again, ultimately it has to be fun. One of the PTO scenarios is for the semi final.....that is essential to me. I think a tournament winner should be able to handle the different theatres. I could change the earlier one though (but would rather not as it's a very nice, shortish, scenario)
Any suggestions/assistance graciously received.
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