torpedo hits

SMS Biene

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I have spotted torpedo wakes from time to time. But are torpedo hits visible in the game? Are there any visible effects?

Thanks
SMS Biene
 

Zakalwe

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Haven`t watched one hit in Jutland so far, but in DG there was a small splash on a hit, so I would say in Jutland it`s probably the same.

So if you don`t see a slash, it could be the torp was a dud.
 

bill44

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There certainly are torp splashes. I see them all the time, check your settings, might be set too low.
 

rgreat

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I see them every time, but i have very high graphics settings and extreme screen resolution.
 

TBR

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Though I have seen the torpedo hit splashes ingame IMO they should be enlarged. That's an enormous amount of high explosive going up. If you check some of the battle damage pictures I posted you'll find a German 15cm secondary which was put out of action bacause the violence of the splash caused by a torpedo hit below it lifted the barrel so hard the mounting was wrecked.
 

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I've seen two magazine explosions caused by torpedo hits. One was a Brit Destroyer going up after my German Destroyers launched a spread of at least 20 torpedoes. Later in my campaign the Scouting Forces brushed up against the escorting destroyers of the Grand Fleet at night. Just when I thought I was getting away, I saw the Wiesbaden suddenly blow up. At the exact same time I got the message that the Wiesbaden was struck by a torpedo.
 

rgreat

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I agree, torp splashes must be at least the size of the 380mm ones, or even larger.
 

SMS Biene

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Ok thanks, problem solved. Like flying debris this seems to work by turning the frame rate adaptive detail option off. And yes, the torpedo hit splashes should be enlarged

Regards
SMS Biene
 

Bullethead

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I agree, torp splashes must be at least the size of the 380mm ones, or even larger.
All splashes in the game are scaled by the amount of explosive in the particular shell or torpedo. Different torps had different warhead sizes, so their splash sizes vary in the game. But most torps in the game so far had rather smaller warheads than in WW2, so naturally don't make splashes as big. They do, however, usually come close to what you see in U-boat attack photos.
 

HReardon

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Oh no! The torpedo hits are historically accurate? Unacceptable! We must have a slider! Calibrated as follows:

WWI weenie-------------->WWII photo-------------->WWII movie

WWII photo being the default of course.

:):):)
 

HMSWarspite

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not good enough. I want 23rd century phaser impact. And why cant I have roundshot in the ammo choices...:)
 

rgreat

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All splashes in the game are scaled by the amount of explosive in the particular shell or torpedo. Different torps had different warhead sizes, so their splash sizes vary in the game. But most torps in the game so far had rather smaller warheads than in WW2, so naturally don't make splashes as big. They do, however, usually come close to what you see in U-boat attack photos.
I don't think that comparison of shells and torps just by amount of explosives is correct.

There is a severe difference in shells and torps.
If i understand right torps explode under water, while shells are not, unless they hit something solid, like an armor plate.

So shell splash is mostly from kinetic energy, while torp one is from actual explosion.

P.S. Hey, hardcore/hardcode cavalry, try to post something constructive, instead of just humoring me, please. ;)
 
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Bullethead

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If i understand right torps explode under water, while shells are not, unless they hit something solid, like an armor plate. So shell splash is mostly from kinetic energy, while torp one is from actual explosion.
I believe you're incorrect. Shells usually exploded when they hit the water (assuming they weren't duds or hit at too shallow an angle and just skipped off the surface). When you're going at supersonic speeds, water is pretty hard :).

Navies really wanted their shells to explode on the water because otherwise they didn't make a big enough splash to be useful at long range to the spotters. But it turned out to be a rather tricky engineering problem to make this happen for AP shells. The fuze for an AP shell had to have a delay after a very hard impact so the shell could penetrate the armor before bursting, but it had to go off pretty quickly upon hitting water to make a big enough splash for spotting purposes. Some navies solved this problem better than others, and the lack of a suitable fuze was a contributing factor to the crappy penetration of Brit shells of 1916 and before.

Once they got this figured out, they started getting really fancy with it. They started designing fuzes and the shells themselves to not only do their regular jobs, but also to make splashes of a more useful shape. In WW1, most splashes were comparatively low, wide, jagged, and wispy. By WW2, most splashes were comparatively tall, narrow, and solid like columns. Spotters were able to see this type better, and to get a better idea of their position relative to the target.
 

MoToM

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The article someone (sorry too stoned to remember or search) posted in another thread mentions an impact force of 50 tons for a shell hitting water.
 

kotori87

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One of the difficulties I have is remembering that the visible wake isn't where the torpedo itself is. So I'm tracking the progress of the torpedo, but I'm looking in the wrong spot for the splash. Throw in the fact that the splash stays in place, and the victim is usually being shelled already, and it's quite common for me to lose the torpedo hit among the splashes from shells.

The only way I know for certain if a torpedo hit or not is if the target's status light changes suddenly and dramatically.
 

Tsarina

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Torpedo hits are definitely happening now -- in Friday's MP game we played "Red Sky At Morning," and my British DD scored an immediate torpedo hit on a maneuvering German DD. I didn't have to micromanage anything, I just set the DD on an appropriate course and hit "Torpedo Target Free," then focused on other issues. Suddenly I noticed the German DD was limping out of action. I didn't even realize it was due to a torpedo until my opponent told me, after the battle.
 

kotori87

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I was playing "Blood Red Sky" a week ago, and told my DD escorts to fire off a torpedo attack on the German capital ships at 3,000 meters. Eight DDs fired four torpedoes each, straight and fast. It was beautiful to watch as the German line fell apart trying to evade them all. Only one fish actually hit, and it was definitely a dud, but the effect on their formation was devastating.

Of course, then they reformed and started ACH'ing my main battle line because I had forgotten ACH was on, and I was lucky to limp away with a handful of light cruisers, but that one torpedo volley was epic.
 
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