Posted this on ASL FB group--solo play of CH Graebner's Charge scenario.
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Since off two days for Mardi Gras,got up early for some solo play of CH Graebner's Charge. Turn one sees lead German a/c escape,but next one gets blown up by Maj.Tatham- Warter's PIAT squad after both failed sD attempt and failed BFF attack, crew bails and is Pinned in Road on Interdiction. Second a/c gets ventilated by the Brit 6-pounder (kept rate), the next a/c (Puma with 9-1AL) also fails sD and BFF and is Flamed by Col.Frost's PIAT squad. Now Puma/9-2 AL lay down Dispersed Smoke in hex V21 but then gets blown up by an AT Mine in next hex. Truckload of German HS and 8-0 unload in V21,and other German vehicles behind start piling up. Brit mortar misses on its shot but lays Acquisition in V21. That hex is now full of Germans (Stopped Truck with one HS and 8-0 under it, and Humber a/c and sdkfz 250/1 carrying hs,both in Motion.) One HS advances into the AT MIne hex to try and clear em if survives return fire next turn.
History repeats itself--Graebner's command is immolated trying to attack the dug in Brits at Arnhem bridge. End of Briish turn 5 and game called,British victory. Germans tried using their Stummel HT's to lay down Smoke so their dismounted infantry can clear the AT Mines in hex V19 and get down the stairwell and take+clear some buildings. Came close,but one HT MALF'ed its Gun then Recalled when X'ed Repair,second Stummel Stun,then Immobilized by Brit mortar and crew bails.Germans did get 3.5 squads down the stairs but two were ELIM in CC and rest Broken and mopped up by Frost's lads. PIAT's, 6-pounder, and Mortar kept knocking out German vehicles after the AT MInes were gone,and this caused massive pileup of German vehicles with no place to go.