von Marwitz
Forum Guru
Yes, I have gone to the dark side for sure.
No that's when you start using the IIFT and clipping counters
Embrace the Dark Side of the Force...
von Marwitz
Yes, I have gone to the dark side for sure.
No that's when you start using the IIFT and clipping counters
As the Soviets are setting up for the Human Wave, the Germans should be setting up firelanes. You might try the HW both ways, without firelanes and with. Note that on the impulse the firelane is placed, it attacks all units in its hexgrain as if it had been there before the impulse.Set up "The Guards Counterattack" for solitaire play. Due to scheduling conflicts I've had to miss the last two club sessions, so I'm bordering on desperation to scratch the ASL itch (hence the solo play). I've never before tried a Human Wave attack, so this is a chance to grok the HW rules and experiment with giving this a go.
JR, I was also thinking of running through it twice to examine German Spraying Fire and not. I watched a David Garvin YouTube video where he advocates for spraying fire for the (non-SW) Germans - being a former USMC machine gunner, I always am inclined to use firelanes with MG. The logic of reducing risk by getting twice as many (half firepower) attacks seems pretty compelling (though I've not yet written out the probabilities for break or KIA in both situations).As the Soviets are setting up for the Human Wave, the Germans should be setting up firelanes. You might try the HW both ways, without firelanes and with. Note that on the impulse the firelane is placed, it attacks all units in its hexgrain as if it had been there before the impulse.
A great scenario to get the feel of PTO as it includes both Dense & Light Jungle, and yup, those LOSes are normally a B!#$@!Began a last minute pick-up game of ASL67 Cibik's Ridge on VASL last night. I want to at least get a taste of PTO before Spreading Blaze. These Jungle LOS are a &^%&$%. I believe my opponent is about to teach my cardboard warriors a brutal lesson about their commander's poor initial placement of the mortars which I can't get into action and how the Japanese are in close combat......
Yup, exactly so. Glad you guys are playing Tom's latest inspiration and having a good time with it.Today we finished the first CG date of the Operation Turnscrew HASL. My Highlanders have managed to seize about half of the town of Rees at this point. This CG (my first ever) has been very exciting and suspenseful so far. The German sniper SMC 's have been quite effective!
We're having a great time with this, and now I understand and appreciate the appeal of playing campaign games as opposed to regular scenarios. More emphasis on force conservation and perimeter consolidation instead of 'last turn mad dashes ' for buildings and board edges.
The Gorge is one of the few scenarios where I would say that climbing is a viable option and perhaps even necessary. The routes past the cliff through the gullies will be blockaded by caves, pillboxes and mines. I don't think there will be many Japanese below the cliff line. The ideal climbing attack has the Americans firing up the cliff one one turn to make sure there are no HIP surprises at the cliff edge (and perhaps an HE OBA mission will do the job here), followed by a Smoke OBA mission and the climb. A simultaneous attack up one of the gullies under the same Smoke mission using the assault engineers to clear the mines will help keep the Japanese engaged because the Americans will be extremely vulnerable at the top of the cliffs.I played through the first turns of the first Kakazu Ridge scenario, The Gorge. My opponent was very helpful since this was my first Caves scenario, but I still gave up after 4 turns - I really have no feeling for how to deal with this kind of situation. By the time I gave up, I had already lost half of my DC-carrying crews and one FT squad, all without getting to fire a single shot (at some point I thought I would get to fire at a squad, but it disappeared down a Tunnel)