Thanks for the tip. I just picked up HB3 on ebay for 40 bucks. I read it doesn't include the campaign game though. Think I will stay away from here for the rest of the day now.I agree with most of what DM says about CH stuff, however there are a few gems, Hells Bridgehead is one and also for my money is Tigers to the Front/Panther line, both well worth getting.
could not agree more Vinni, class act all round IMHODave lamb work so always worth picking up
Based upon the dismal results of my turn 1 PFph, I should have taken this advice.Human wave into the building nearest your 6-2-8 Guardsman and roll em up.
When Mr Hill Passed a fair few of us played 'The Guards Counter attack' in memory of him and I was pushed into employing the Human wave attack, I lost a few Squads (3.5 IIRC)on the run in but I got into the building and had cleared it out by the end of T2, My Russians had lost the Scenario by end of T4 for all intents of purposes. You are that close to the Germans at start and the amount of fire power they can chuck at you is really not enough to stop you unless they get lucky with their rolls, (I got unlucky after my human wave worked).Based upon the dismal results of my turn 1 PFph, I should have taken this advice.
If the Germans have not set up MGs with opportunities for firelanes, then their commander has been negligent. With impulse movement the initial attack has its effect then the firelane immediately attacks all other elements of the human wave in the firelanes hexes [A9.222]. These will typically be subject to the FFMO/FFNAM DRM, so depending on the dice a human wave may end rather badly rather than well.Human wave into the building nearest your 6-2-8 Guardsman and roll em up.
I got lucky, only had a few MMC broke versus the FL that went in, it was the clearing of the building where I suffered.If the Germans have not set up MGs with opportunities for firelanes, then their commander has been negligent. With impulse movement the initial attack has its effect then the firelane immediately attacks all other elements of the human wave in the firelanes hexes [A9.222]. These will typically be subject to the FFMO/FFNAM DRM, so depending on the dice a human wave may end rather badly rather than well.
JR
Accounting for the skills of my opponent, I can see where his firelanes will appear as soon as my troops swarm on to the street. Regardless, my guys are gonna get schwacked at some point.If the Germans have not set up MGs with opportunities for firelanes, then their commander has been negligent. With impulse movement the initial attack has its effect then the firelane immediately attacks all other elements of the human wave in the firelanes hexes [A9.222]. These will typically be subject to the FFMO/FFNAM DRM, so depending on the dice a human wave may end rather badly rather than well.
JR
...sending an email to all VASLeaguers (they are 113 after the first round) to inform them about the new pairings and about their next tournament round.
Look around in the "ASL Announcements & Events" section and find this for further information:How does one get into this VASL league?
Look for the "upload a file" buttom in the lower left of the editing window.Scrapped Morning's Peril scenario due to confusion over Glider landing direction and wind so set up OM4 Umbrella Men instead for solo play tomorrow nite. Before then though I will be playing my buddy Bryan Vieages in FrF11 Rostov Redemption.
Again have pics taken but cant seem to get em to upload here so will post em on ASL Facebook page if anyone interested.
Exactly! Works against columns, convoys and banzai's too. Real nice rule to have in the memory banks.If the Germans have not set up MGs with opportunities for firelanes, then their commander has been negligent. With impulse movement the initial attack has its effect then the firelane immediately attacks all other elements of the human wave in the firelanes hexes [A9.222]. These will typically be subject to the FFMO/FFNAM DRM, so depending on the dice a human wave may end rather badly rather than well.
JR