Binchois
Too many words...
A few extra Bulldozer counters should do it.Don't forget in your travel kit the snowplow for Albany
...a few thousand, actually. Just sprinkle them under your tires if you get stuck in the snow.
A few extra Bulldozer counters should do it.Don't forget in your travel kit the snowplow for Albany
I like this dry humor. Almost as good as bathing in a tub of counters.A few extra Bulldozer counters should do it.
...a few thousand, actually. Just sprinkle them under your tires if you get stuck in the snow.
Berserk HoB result becomes battle harden if no enemy units in LOS [A15.44]. The 6+1 battle hardens to a 7-0 leader and does not attempt to convert other units in the location.S
BUT! on the other side of the battlefield, the bombardment turns the 6+1 beserk. He then beserks 2 of the 3 squads with him. Since they are sitting in a building way in the back and there are no KEU in LOS they become Fanatic. (I think I got that right).
Hmmm. OKBerserk HoB result becomes battle harden if no enemy units in LOS [A15.44]. The 6+1 battle hardens to a 7-0 leader and does not attempt to convert other units in the location.
JR
There should be no waiting. A15.44 is an immediate conversion of berserk to battle harden, when the result happens: "If a unit suffers a berserk result, but has no Known enemy unit in its LOS at that time, the result is changed to Battle Hardening." No waiting until MPh or until any time. Everything happens right at the HoB DR.Hmmm. OK
This is what I was thinking, but now reading 15.44 I understand.
Pre-game bombardment makes the leader berserk by a morale HOB roll of 2.
Per 15.41 then he must try to convert squads. He converts 2 of the 3.
They must sit and wait until their player turn
Per 15.44, In the following Movement Phase then if there is no KEU to charge then battle harden the leader and two squads.
My mistake I jumped ahead and did not wait until the movement phase to battle harden them.
Got it, Thanks.There should be no waiting. A15.44 is an immediate conversion of berserk to battle harden, when the result happens: "If a unit suffers a berserk result, but has no Known enemy unit in its LOS at that time, the result is changed to Battle Hardening." No waiting until MPh or until any time. Everything happens right at the HoB DR.
JR
They are good used against infantry. At range six (out of normal range of most Soviet weapons) they get critical hits on DR of four against units in woods when they have double acquisition. Even without a CH a four flat is a good attack against seven ML units. With ROF of 3 they can send a fair amount of pain down range. The gunshield gives them reasonable DRM against return fire, and if partisans are firing on the guns, they aren't firing on german infantry. They are just about as useful as the 50mm MTRs, and you've got those engaged.I don't know how to use the 37mm AT guns.
I recognize nicely clipped counters there...Began moving my 1/2" counters from Darice bead trays to Hozan. Pretty happy to get all the BV German 1/2" OOB into a single tray (of four) in Hozan, and better organized as well (and same with the Russians).
View attachment 6307
I expect this organizational sickness to continue for the near future...
Alan
This is von M speak for "passed inspection." He should issue you liberty for the weekend. But best be back at work on Monday bright and early continuing with your organizational transfer.I recognize nicely clipped counters there...
von Marwitz
It bothers me: it seems like you have a lot of flames/blazes, some of which are in areas that should not have contained units at start. Did you roll for empty hexes? Only buildings, bridges, some fortifications, unpossessed weapons, weapons possessed by units that failed their MC and/or units in the non-spared hexes roll a MC with a bombardment. Other hexes (such as woods) devoid of units & unpossessed weapons do not make a MC even in non-spared hexes. HIP units are rolled for, but without indicating which hex the unit is in. You then have to roll a boxcars on a MC to cause a flame. I count twenty-seven units, plus nine buildings (and two bridges, which can't catch fire). If all of the units possessing weapons of some sort failed, you would add another twelve rolls. If *all* of them were in affected hexes and all of the units possessing weapons failed their MC, probability would predict one-and-one-third flames. From what I see you rolled at least four (including one that went out) and possibly five flames. That result is certainly possible but not likely.Look at all the fire started by the bombardment. Only one of the initial flames went out. The others continue to spread especially after a wind change and one blast of gusts.
Yes, I see that once again 'logic' has foiled me. Bombardment is so precise that only a hex with a unit or building is subject to it. Lucky for the deer and squirrels.It bothers me: it seems like you have a lot of flames/blazes, some of which are in areas that should not have contained units at start. Did you roll for empty hexes? Only buildings, bridges, some fortifications, unpossessed weapons, weapons possessed by units that failed their MC and/or units in the non-spared hexes roll a MC with a bombardment. Other hexes (such as woods) devoid of units & unpossessed weapons do not make a MC even in non-spared hexes. HIP units are rolled for, but without indicating which hex the unit is in. You then have to roll a boxcars on a MC to cause a flame. I count twenty-seven units, plus nine buildings (and two bridges, which can't catch fire). If all of the units possessing weapons of some sort failed, you would add another twelve rolls. If *all* of them were in affected hexes and all of the units possessing weapons failed their MC, probability would predict one-and-one-third flames. From what I see you rolled at least four (including one that went out) and possibly five flames. That result is certainly possible but not likely.
edit: from this post it is evident that you almost certainly rolled for empty hexes. Only hexes that contain bombardment targets have a MC (or MCs if there are multiple bombardment targets) rolled. The placement of shellholes or flames is a side effect of the MC on the bombardment target.
JR