LN 12 action resumed tonight, with Felipe's Marines marching on to the attack into the main line of resistance. A bad choice of which way to turn down a street put a Sherman tank with a side shot to my 47L ATG- so I took it and burned him in the street. 3 of 6 tanks out of action. #4 Sherman closes up behind the burning wreck ,and takes the other fork in the road, rolling into my AT Set DC for another burning wreck. 4 of 6 tanks down. Sherman #5 and the HMC close up the rear and position to take the ATG and a 50mm mtr position under fire. The #5 Sherman fires at the ATG and malfs his MA - so now all Sherman gun tubes are out and that means all flame weapons are gone for the Marines. The HMC fires hits, SRs , fires, hits ,SRs and Fires hits, breaks the 50mm mtr in the following DFPh. so now I face just the HMC - and a rolling MG pillbox - but the HMC is well placed for smoking up the advance as well as his 60-mm mtrs now, and the burning wrecks, so the final advance into the victory building will be well covered by smoke.
The Japanese sniper (SAN 5) went off the hook tonight, taking down a 9-1 with a head shot, and breaking the full platoon stacked with him, along with wounding the 7-0 following along behind to rally everyone back up in another triggering 2 effect dr from a later SAN. That sniper gets a memorial plaque and a moment of recognition - so far he's taken down a Sherman that was CE, 1 full squad, wounded one leader, killed the 9-1 and broke a total of 6 squads since the game began. By far the most effective weapon I've had.
There's still a lot of Marines, they got a HMC, the rolling MG pillbox of the last Sherman, 3 DCs, some MGs, a Baz 45, and a few leaders and about 12 squads. Japanese are at 6.5 squad equivalents and a single leader left, along with 2 HIP guns, a HIP 50mm Mtr, a lot of fortified buildings, and 3 DCs and 2 THHs left to generate if desired (or DC heroes if preferred).