The greater number of turns I put down to an overall lower skill set with earlier players. As time went on new tricks/sleazes were discovered and disseminated and play accelerated. Personally I miss those type of scenario a bit. While there were many breakneck actions in wars, most were a bit more pedestrian, so in a sense another part of the simulation end of ASL has atrophied to favour a quickie game.
As for the excess boards, I think that was a psychological reaction to the very limited set of boards that had to make do for many years. A sort of "If we used as many boards as we can, it'll seem like we have more boards.". Like male size boasting.
As for redoing existing scenarios, why bother? It's not that we don't have thousands of scenarios. I would make an exception in the case of newer research on an action revealing gross historical errors by the original designer, who may not have had access to better information, the information not being available. Even in such a case I would be inclined to do it as a new scenario rather than fiddle with an old one.
As for the excess boards, I think that was a psychological reaction to the very limited set of boards that had to make do for many years. A sort of "If we used as many boards as we can, it'll seem like we have more boards.". Like male size boasting.
As for redoing existing scenarios, why bother? It's not that we don't have thousands of scenarios. I would make an exception in the case of newer research on an action revealing gross historical errors by the original designer, who may not have had access to better information, the information not being available. Even in such a case I would be inclined to do it as a new scenario rather than fiddle with an old one.