That map always drives me away. If you can master the elevations on board 25 you are truly worthy of the title "ASL Grand Master".Reacquainting myself with wadis and board 25 in general in preparation for BFP-70 Emperor Of Shozu Hill. It's been a long time since I've mucked around on that map! :nod:
Very interesting information regarding game production straight from the source. An excellent counterpoint to the misinformed souls who think MMP is 'trying to keep the hobby from growing '.
Pay special attention to the fact the German armor enters on the same board edge as the Russians I've seen this played wrong several times (& done it wrong myself). At first glance one almost automatically assumes they come in on the opposite board edge.
Glad to see you found a FtF opportunity. VASL is great, but FtF is still the best way to learn the game. That and repetition, as you've discovered. Having your learned opponent/teacher see your body language with any given situation helps immensely in getting into clarifying those points that need it.Finally got to play my first 2 scenarios yesterday with some of the great guys from the local club. They were super patient and helpful as we played 'Retaking Vierville' and then 'Simple Equation' walking me step by step through everything. We probably wound up mixing in pieces of the full ASL rule book which is fine by me as that is where I am headed. I am hooked. Now trying to get up to VASL speed so I can try and retain everything (well most of) what I learned yesterday. The most helpful thing was really probably just being able to repeat the sequence over and over to start committing to memory the steps of play.
In fact, I was aware of it (playing the German), but my opponent did only realize this during the game. He might have played his Russian monster-tanks a bit differently. His tanks had arrived in my rear area poised to cause serious trouble by making routs impossible should some of my units break. On the other side, it allowed my German tanks with less danger to catch the Russian infantry in the open which proved to be their undoing with some German infantry still left in front of them. This led to the Russian conceding and a German win.Pay special attention to the fact the German armor enters on the same board edge as the Russians I've seen this played wrong several times (& done it wrong myself). At first glance one almost automatically assumes they come in on the opposite board edge.
The Revetment, Emplacement and Blockhouse counters will be from the CH Ponyri games ie Gates of Hell or Devils DomainTook delivery of a used batch I got on Ebay - VotG, KGS, Partisan, and DTW. Got it for USD $190, which is about what an as new VoTG goes for on Ebay nowadays. I took a risk - the seller is unfamiliar with the system, and so there was a possibility that there would be things missing, although the photos reassured me that all the major components were there.
So after a few hours of counter organizing, I basically hit the jackpot! There are 6 counters missing out of almost 1700 in the 3 modules, and this is more than balanced by an extra 2 big baggies of CH ASLComp German and Russian counters - troops, SWs, vehicles, and guns. Not too sure what these are from, and there are some weird "Revetment", "Emplacement", and "Blockhouse" counters that are mixed in too, but they are totally usable.
But I am pretty happy, and ready to get home and get cracking on KGS!