CyberGeneral said:
Though I think "that" game would also be fine, I also believe "that" game (The We-Go) is NOT ACOW........I (and perhaps others) play this "Operational Art of War" because of cutting my teeth on games such as Avalon Hill, Strategy & Tactics, Etc.....In these there is player 1 followed by player 2.......I STILL appreciate this system in a game and therefore place all my time in this great, fun, exciting, aggrivating (need I go on) game system.......I've tried the other games (computer) out there and nothing yet compares.......
As for Initiative: Braunschweig comes to mind as a good example: the Axis attack to take Stalingrad....Some time after around turn 30 the initiative switches as the winter sets in.......Going back to the original thread start (this one was started in 2002!) of a "wishlist" for Norn Koger to change, It would be nice to have a player 2 switch to player 1 along with any initiative switch in a game.........
Hear hear! I started hex based one turn at a time when my dad got me a game called 'Armour at Prokhorovka' for my ninth birthday. Maybe some of you can remember it, it would make a good game for the pc.
it's all on that one day when the ss tanks collided with the fifth tank army rushing to give re-inforcements, resulting in the biggest clash of armour in history.
I was hooked for life, very fast I found out a firm called Avalon Hill. (Such a shame they didnt make the transition to the pc succesfully). A game on the Barbarossa had me pulling my hair out in rage, as the Soviets managed to get endless units no matter how much I destroyed them. My father commented: 'Now you know how Guderian felt'.
That just brought living military history infront of my eyes.
My late teens were spent in the winter months, either playing the amazing 'Panzerkrieg! 'Von Manstein on the southern steppes of Russia'.
An exellent game, with features yet to be seen on pc strategy games. (I acnowledge that my experience on operational games on the pc are PG one and two, and then TOAW, which i still have a fruitful relationship with!
Then there was the nail biter... Squad leader the board game from AH... still nothing that comes up to it in the pc realm.
Steel panthers wore out after ten battles, Close Combat was pretty good, but even that lacked in tacktical aims: It always boiled down to 'Kill all enemy troops, or take enough flags and you win.
None of the multitude of tactical missions on AH's Squad leader, that might have as the scenario objective: See that you get three squads alive to the south before the last turn!
To: an endless amount of different scenarios with truly different aims!
I thought it was a very good introduction to Infantry tactics in general.
So back to in my oppinion the best pc wargame so far. TOAW. It was a success why was there so many follow up's?
And as we can see people with the love for the game and the skill and patience for research have given us a plethora of scenarios.
I just wish that some more detail would be added in the elusive TOAW2 that we all are debating here.
I can but pray Norm Rogers wakes up to our hour of need, and with any luck having read or heard about some of the very good suggestions here, gives us a precious gem to cherish for the next years to come. Norm: WE SALUTE YOU!