cooljrunner
Member
Referring to the rule highlighted in red below. Say there is currently no Melee, just one concealed unit and one unconcealed enemy unit in same Location. Following the exclusion, the concealed unit drops concealment and fires in its Prep Fire Phase at the enemy and breaks said enemy. When, if ever, is a melee counter placed? Makes a big difference, because if a melee counter placed prior to Rout Phase then broken units can not rout away rather have to attempt to withdraw from Melee.
11.15 MELEE: If Infantry of both sides remain in the same Location after all initial CC attacks have been resolved at the end of a CCPh, they [EXC: bicyclists, skiers] are considered to be locked in Melee and may not leave that Location or attack except as part of CC.15 Infantry are also held in Melee by enemy Cavalry, cyclists, and non-Abandoned, Stopped, "unbroken" (12.1) vehicles. Place a Melee counter above the stack of units so afflicted [EXC: Any unit which retains its concealment (11.19) is not locked in Melee itself nor can it hold opposing units in Melee. It is free to fire in its next Fire Phase (into the Melee at TPBF; 7.212) or leave the Location in its next MPh/APh. Therefore, a concealed unit may wish to decline its CC attack opportunity in an effort to save its concealment. Upon losing its "?" such a unit in a Melee Location is immediately held in Melee]. Units locked in Melee may not Interdict routing units nor conduct any activity other than CC or Withdrawal from Melee. New units may advance into a Melee Location but must engage in CC (though a concealed unit may elect not to attack in an attempt to retain its concealment). The Melee units may be attacked by non-Melee units during a fire phase (or even the ATTACKER's MPh in some cases) but all friendly Melee and enemy units in the Location must be attacked [EXC: a Sniper attacks a Melee Location without harming friendly units].
11.15 MELEE: If Infantry of both sides remain in the same Location after all initial CC attacks have been resolved at the end of a CCPh, they [EXC: bicyclists, skiers] are considered to be locked in Melee and may not leave that Location or attack except as part of CC.15 Infantry are also held in Melee by enemy Cavalry, cyclists, and non-Abandoned, Stopped, "unbroken" (12.1) vehicles. Place a Melee counter above the stack of units so afflicted [EXC: Any unit which retains its concealment (11.19) is not locked in Melee itself nor can it hold opposing units in Melee. It is free to fire in its next Fire Phase (into the Melee at TPBF; 7.212) or leave the Location in its next MPh/APh. Therefore, a concealed unit may wish to decline its CC attack opportunity in an effort to save its concealment. Upon losing its "?" such a unit in a Melee Location is immediately held in Melee]. Units locked in Melee may not Interdict routing units nor conduct any activity other than CC or Withdrawal from Melee. New units may advance into a Melee Location but must engage in CC (though a concealed unit may elect not to attack in an attempt to retain its concealment). The Melee units may be attacked by non-Melee units during a fire phase (or even the ATTACKER's MPh in some cases) but all friendly Melee and enemy units in the Location must be attacked [EXC: a Sniper attacks a Melee Location without harming friendly units].