Thanks for the reply.
Yes, the exit point was meant to serve 2 purposes: 1 icing on the cake if you isolate the objectives, 2 a last ditch attempt to salvage as many points as you can if you get mauled. I will release v1.2 soon. In this I have made the ford in the bottom right a small bridge but made the ground surrounding it much more swampy, It also has an overgrown trail through the woods south of the chateau. In the single player version the Axis had to be trumped up and locked down to make sure they guarded the objectives...they were wandering all over with out it.
The PBEM version does indeed have minor changes...and is closer to the original vision of the scene, which was meant to have marginal quality security troops on map, unlocked of course so the Axis player can adjust his defense as he sees fit, with better quality troops off map trickling into the scenario at random times. The random reinforcements do tend to change the aspects of play from game to game.