Thoughts on Coding Orchards...

pmaidhof

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In Don Maddox's Map Textures there is a Level 1 and Level 2 Orchard. Anyone, Don, have any opinion on what attributes, within TacOps, should be given an "orchard"?

Is it really rough? How about an LOS Block? Ideas?

Thanks,

Pete
 

GCoyote

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I've been using Woods Rough 1 as a reasonable value. Blocks LOS without slowing movement too much or providing too much cover.
 

pmaidhof

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I've been using Woods Rough 1 as a reasonable value. Blocks LOS without slowing movement too much or providing too much cover.
I went with a rec from James Sterrett to try "Woods/Clear" (i.e. no rough). We'll see how that goes in a small cpx to be attempted late saturday afternoon.
 

pmaidhof

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I went with a rec from James Sterrett to try "Woods/Clear" (i.e. no rough). We'll see how that goes in a small cpx to be attempted late saturday afternoon.
I meant to add that it gives me the LOS block, the cover of woods, without restricting movement. Once again, we'll see how it plays. I did some quick trials with it amongst some other things and seemed ok.
 
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