Robert Fabbro
Member
After playing Showdown In Syria, my buddy and I were confused as to how to effectively unhook the French guns in that scenario.
The problem arises from the method these are being towed. It’s the situation where the guns and crews are in separate halftracks due to the resricted PP capacities of those vehicles.
We played it thus:
Halftrack A (carrying crew)
Halftrack B (towing gun)
First Turn:
Halftrack A unloads the crew. The crew and halftrack A then use up any remaining movement as per D6.5, noting “…[the crew] may continue to move from that Location with any remaining MF but must do so as part of the same MPh as the conveying vehicle.”
Halftrack B now moves and ends its MPh in the same hex as the crew.
Second Turn:
Crew rolls to possess towed gun (C10.111 – not mentioned in 1st Ed. But covered in 2nd Ed. and Debriefing 96 Q&A). This costs the crew 1MF.
Crew unhooks gun requiring ½ MF/MP expenditure. This costs 2MF for a total cost of 3MF. Halftrack B also spends ½ its MPs and a further ¼ for the MF already expended by the crew in rolling for possession of the gun.
Gun and crew are TI.
Halftrack may complete its move with any MP remaining.
Did we play this right?
Is there any way that the above could be accomplished in a single turn?
The problem arises from the method these are being towed. It’s the situation where the guns and crews are in separate halftracks due to the resricted PP capacities of those vehicles.
We played it thus:
Halftrack A (carrying crew)
Halftrack B (towing gun)
First Turn:
Halftrack A unloads the crew. The crew and halftrack A then use up any remaining movement as per D6.5, noting “…[the crew] may continue to move from that Location with any remaining MF but must do so as part of the same MPh as the conveying vehicle.”
Halftrack B now moves and ends its MPh in the same hex as the crew.
Second Turn:
Crew rolls to possess towed gun (C10.111 – not mentioned in 1st Ed. But covered in 2nd Ed. and Debriefing 96 Q&A). This costs the crew 1MF.
Crew unhooks gun requiring ½ MF/MP expenditure. This costs 2MF for a total cost of 3MF. Halftrack B also spends ½ its MPs and a further ¼ for the MF already expended by the crew in rolling for possession of the gun.
Gun and crew are TI.
Halftrack may complete its move with any MP remaining.
Did we play this right?
Is there any way that the above could be accomplished in a single turn?