'Ol Fezziwig
Repressed Dissident
I think the orders system, in general, has enough flexibility built in to keep cavalry needs to a minimum. I agree they should be given more flexibility, such as unfettered ability to operate within command radius under complex (including defensive) orders. With that, though, a certain measure of responsibility is required to keep abuse to a minimum.Bob Cloyd, the CWB-CWR honcho, thinks that there should be special allowances for Cav orders.
In our 3rd Battle of Manassass battle game (3BoM) at monstercon two years ago we played with such rules to playtest for the new CWB rules. One case in our game, the Cav was allowed to use Defensive orders but the HQ was not bolted to the ground, so it could effectively carry out its screening orders.
Keith
The nature of cavalry is usually such that they are incredibly brittle if used too offensively, yet, they should not be precluded from exploiting the occasional opening if it's presented; user beware. However, absent hidden movement/moderated games, they lose alot of the "eyes and ears" capabilities they historically were responsible for, relegating them to ad hoc infantry status or provost guards.
Using defensive order principles (e.g., defining a defensive "box") and locating the HQ (if present) wisely, cavalry can maintain 'screening' duties over a wide geographical area without requiring the HQ to move. Of course, roads are not always going to be conveniently present, but by a savvy use (dare I say, 'manipulation'?) of the command radius rules, a slow withdrawal along a defined path can occur to hopefully allow endangered infantry time to either gain initiative/new orders.
During an attack, the cavalry could follow the assault under a 'screening' order under the exact same principles as an infantry corps, which allows movement of the HQ during the attack as necessary. Typically, this would require the Army commander to order, unless a cavalry force was attached to a corps/division/brigade commander which gained initiative.
Little of this requires much beyond what is already in the rules set...