Things you can tweak and how to do it

Redwolf

Member # 3665
Joined
Sep 2, 2002
Messages
5,113
Reaction score
43
Location
MA, USA
Country
llUnited States
Just open random *.xml files in emacs. The contents are mostly self-explanatory.
 

junk2drive

Member
Joined
Feb 18, 2005
Messages
897
Reaction score
7
Location
Arizona West Coast
The values are taken from the Panzer Wars mini game rules. I use Notepad ++ to edit the files. It is freeware. The manual explains the values and what all the characters mean.

Sighting and cover and concealment are hardcoded.
 

Pillar

Member
Joined
Apr 16, 2011
Messages
289
Reaction score
11
Location
snatchn yo people up
The values are taken from the Panzer Wars mini game rules. I use Notepad ++ to edit the files. It is freeware. The manual explains the values and what all the characters mean.

Sighting and cover and concealment are hardcoded.
Yeah I just was taking a look through and couldn't really understand what I was looking at. Redwolf is a coding machine so I don't feel too bad. ;)

Cover is hardcoded eh? Editing the infantry firepower values would have the same effect as editing the cover for same, correct?

Also, do LMGs in a squad have any kind of special treatment as regards suppression? (Is suppression considered separately from lethality?)
 

junk2drive

Member
Joined
Feb 18, 2005
Messages
897
Reaction score
7
Location
Arizona West Coast
I suppose editing the firepower would effect the cover. Look at the tables in the manual. All the weapons in a squad are considered for the firepower number. Then the tables, modifiers, and the dice rolls determine the outcome.

I did check in Data\Tables and sighting is in there.
 

mOBIUS

Member
Joined
Apr 10, 2008
Messages
650
Reaction score
4
Location
Kalifornia
Cover is hardcoded eh? Editing the infantry firepower values would have the same effect as editing the cover for same, correct??
You bump up the firepower 1 it reduces cover by 1, But hold on we are going to adjust the building protection a little.

Also, do LMGs in a squad have any kind of special treatment as regards suppression? (Is suppression considered separately from lethality?)
No. They are part of the total. Suppression is +2 (or 20% if you like)above the firepower number. (At least I hope that's the way its working.) So something gets hit with a firepower of 1 there is a D10 roll and if a 2 or 3 is rolled the unit is suppressed. Only on a '1' does it suffer a casualty.
 
Top