Things you can tweak and how to do it

Redwolf

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Just open random *.xml files in emacs. The contents are mostly self-explanatory.
 

junk2drive

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The values are taken from the Panzer Wars mini game rules. I use Notepad ++ to edit the files. It is freeware. The manual explains the values and what all the characters mean.

Sighting and cover and concealment are hardcoded.
 

Pillar

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The values are taken from the Panzer Wars mini game rules. I use Notepad ++ to edit the files. It is freeware. The manual explains the values and what all the characters mean.

Sighting and cover and concealment are hardcoded.
Yeah I just was taking a look through and couldn't really understand what I was looking at. Redwolf is a coding machine so I don't feel too bad. ;)

Cover is hardcoded eh? Editing the infantry firepower values would have the same effect as editing the cover for same, correct?

Also, do LMGs in a squad have any kind of special treatment as regards suppression? (Is suppression considered separately from lethality?)
 

junk2drive

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I suppose editing the firepower would effect the cover. Look at the tables in the manual. All the weapons in a squad are considered for the firepower number. Then the tables, modifiers, and the dice rolls determine the outcome.

I did check in Data\Tables and sighting is in there.
 

mOBIUS

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Cover is hardcoded eh? Editing the infantry firepower values would have the same effect as editing the cover for same, correct??
You bump up the firepower 1 it reduces cover by 1, But hold on we are going to adjust the building protection a little.

Also, do LMGs in a squad have any kind of special treatment as regards suppression? (Is suppression considered separately from lethality?)
No. They are part of the total. Suppression is +2 (or 20% if you like)above the firepower number. (At least I hope that's the way its working.) So something gets hit with a firepower of 1 there is a D10 roll and if a 2 or 3 is rolled the unit is suppressed. Only on a '1' does it suffer a casualty.
 
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