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Warbear

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When setting up scenario 73 HELL OR HIGH WATER (a beach landing scenario), I have to use beach overlays and ocean overlays.

When laying the beach overlays, they are cut at the board edges - so I have to add any "dummy"-board" adjacent to my boards to prevent this.
When laying the ocean overlays over the beach overlays, the hexes on the beach overlays cannot be adressed, so I also need the "dummy-board" to use their Hex-Ids instead.

When using a "dummy-board", it is not totally covered by overlays - so the setup looks very strange.

My idea is to create one or two transparent boards - with adressable hex-Ids, but without visible Hexgrid and without visible Hex-numbers.
Such transparent boards would in such cases allow a VASL setup that looks exactly like a ftf setup.
They could help in other cases too, for example they can as place-holders to provide additional space for counters or text in bigger scenarios, when there's not enough space at the edges of the VASL file.

What do you think?
 

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zgrose

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You sure about the hexes? If I wiggle a squad around I see:

* 8-3-8 AEsq moves Filler2D0/E1 -> Filler2E1 *
* 8-3-8 AEsq moves Filler2E1 -> offboard *

Seems to crop for me with parameters: board: Filler2 hex rows: A E

I was also able to add overlay G1 to hex C1 successfully.

(edit) The bounds of the overlay are limited to the size of the board, so maybe you just need a larger filler but it *seems* be generally functional.
 
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Warbear

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You sure about the hexes? If I wiggle a squad around I see:

* 8-3-8 AEsq moves Filler2D0/E1 -> Filler2E1 *
* 8-3-8 AEsq moves Filler2E1 -> offboard *

Seems to crop for me with parameters: board: Filler2 hex rows: A E

I was also able to add overlay G1 to hex C1 successfully.

(edit) The bounds of the overlay are limited to the size of the board, so maybe you just need a larger filler but it *seems* be generally functional.
You're right, it works.
Just missing one or two Fillers with the size of a normal board.
 

Fred Ingram

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Been working on some "filler" boards to make laying out the Action Pack boards more intuitive. Maybe they'll help for this.
These are wonderful.

These now allows setup files to have a larger "blank" area around a board and also provides a "snap to grid feature" for arraying and aligning units around the periphery :)
 
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Warbear

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zgrose

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>> but overlays OC4 + OC3 (on the left) are cut off at board edge.

Overlays can't extend beyond the boundary of the board as a general rule.

Can you give me the coords for the overlays and I'll try it out over here and see what may need to be done to remedy.
 

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Maybe just adding board 00 adjacent to bd 35 (so the overlays have something to ride on) would be a solution ?
 

Warbear

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>> but overlays OC4 + OC3 (on the left) are cut off at board edge.

Overlays can't extend beyond the boundary of the board as a general rule.

Can you give me the coords for the overlays and I'll try it out over here and see what may need to be done to remedy.
These were my previous attemps (first with board 27, second with cropped board 27 and draggable snow overlays, third with cropped board LFT1 flipped):

View attachment 36380 View attachment 36381 View attachment 36382

You can see, that no ocean overlay is cut at the board edge (like OC2 on your board filler0 above), they extend on the board below, whichever board I use.

The coords for the first two ocean overlays are on the (flipped) board 35:
OC4: 35GG8-GG7 and OC3: 35W8-W7
 

zgrose

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Hmm, I cannot reproduce. Are you using VASL 5.9.2?

(edit) Ah! I can reproduce if I add the overlays after the board is loaded and I use the "Pick new boards for this scenario" button.

 
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zgrose

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May be a bug with post-setup overlays. I can reproduce with "normal" boards too (note that AFAIK, Filler0 is a normal board):
 

Fred Ingram

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May be a bug with post-setup overlays. I can reproduce with "normal" boards too (note that AFAIK, Filler0 is a normal board):
I have had trouble with other VASL scenarios setups if an overlay spanned more than one board - it always got clipped at the board edge.

I usually set up the boards, save, then come back in to do the overlays and any other transformations, etc.

So perhaps my woes were also caused by this "post setup bug". Next time, I will add the overlays as I am adding the boards (before saving - and see if that makes difference)

http://forums.gamesquad.com/showthread.php?105600-SP191-Tatra-Salad-Overlay
 
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Warbear

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May be a bug with post-setup overlays. I can reproduce with "normal" boards too (note that AFAIK, Filler0 is a normal board):
Now I've set up totally new (setting up the boards and the overlays together), and it works fine (last time I had only changed the placeholder board into filler0 and then added the overlays):

View attachment 36383

Looks like your board filler0 is exactly what I was looking for.
Thanks a lot!

Maybe you should offer a second full-sized filler board to support wider beaches too ...
 
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zgrose

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Maybe you should offer a second full-sized filler board to support wider beaches too ...
I was about to write, "why, just use Filler0 twice", but then I realized that won't work if you have overlays defined on both (but should, for instance, if you just need the overlap feature). Good catch.

Maybe instead of FillerX-Y I should go with DescriptorOfBlankX-Y, e.g. OneRow1, OneRow2, Full1, Full2, etc.
 

Warbear

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I was about to write, "why, just use Filler0 twice", but then I realized that won't work if you have overlays defined on both (but should, for instance, if you just need the overlap feature). Good catch.
Maybe instead of FillerX-Y I should go with DescriptorOfBlankX-Y, e.g. OneRow1, OneRow2, Full1, Full2, etc.
That was the reason.
And maybe you should provide filler boards corresponding to Fort's new a/b boards ...
 

Fred Ingram

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I was about to write, "why, just use Filler0 twice", but then I realized that won't work if you have overlays defined on both (but should, for instance, if you just need the overlap feature). Good catch.

Maybe instead of FillerX-Y I should go with DescriptorOfBlankX-Y, e.g. OneRow1, OneRow2, Full1, Full2, etc.
Also name them to include (H)orizontal or (V)ertical

For instance - current Filler1 is vertical and Filler2 is horizontal
 
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zgrose

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That was the reason.
And maybe you should provide filler boards corresponding to Fort's new a/b boards ...
That's originally what I was making the fillers for. The T-shaped some of the other oddly placed setups were my first test cases.

Also name them to include (H)orizontal or (V)ertical
Very doable.

(edit)
For example, no filter setup:



Drop in a filler like so



and voila!

 
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