Improved Sailing Orders Interface
I would like the ability to right-click on waypoints and having a popup box come up asking me for the time and day I want the TF to get there. I would only be able to enter times in the future, of course, consistent with the readiness status of the TF and its best travel time. At present, there is no way to know when a TF will leave port (although you can guess), and definitely no way to know when it will be at its objective at all, until you give it orders. This is both totally unrealistic and very inconvient from a gameplay perspective as well.
Example:
It's currently 1400 on 15 Feb. I have a minelaying TF in Port Arthur. Its full of valuable but vulnerable ships, so I want it to avoid contact if possible, both in running the blockade of Port Arthur going and returning, and while laying its mines. Therefore, I want all these activities to happen in the dark. Entering and leaving harbor can be done at any time on the clock, provided it's at night, but I want the minelayers at their objective fairly early in the night so they have sufficient darkness to lay their mines and get away before the sun comes up.
So I lay out my path of waypoints, and rightclick on one of them where I want to lay mines. I select the mine icon to lay mines there, and then another popup appears asking when I want the actual minelaying to start. I envision this popup looking as follows:
- At the top of it is a checkbox asking if I want to leave port in darkness.
- In the middle is a dropdown list of possible arrival times and dates at the minelaying objective. These times would be in whole hours.
- At the bottom would be another checkbox asking if I want to return to port in darkness
So, I check the top checkbox saying I want to leave port in darkness. The game now knows that if the ship is ready to sail before dark, to stay in port until night falls.
Then I look at the time-on-target dropdown list. This should show me a 24-hour window in whole hours. The earliest time-on-target would be for leaving as soon as it was dark at my home base, and then going at top cruising speed to the objective. The other times in the list would be for traveling slower if necessary, to wait for darkness at the objective. So I pick a time fairly early in the night to begin minelaying, giving me lots of darkness to complete the job and get away.
Finally, I check the "arrive home in darkness" box. This tells the game to adjust the TF's speed on the return trip so that it gets home under cover of night.
It would be nice if specifying times to be at certain points was not tied to specific missions or objective locations. For example, I'd like to be able to order all my commerce raiders to come and go at night, and also be able to pass several different specified choke points along their route in darkness, and then to continue on the rest of their path.