The player can set his/her ships to fire at various target settings. It sounds like the AI in the situation above is staying on 'free' targeting and therefore engaging the target with the highest combat value even though that target isn't the highest threat. The AI seems to need an extra setting the player does not: a 'greatest threat' setting which should be a combination of combat value, range and whether that target is firing at the AI ship. Perhaps a setting called 'return fire at nearest significant aggressor' is needed? The AI would then fire at TBs or DDs within 1000m first then the nearest ship firing at it next and finally the target in range with the highest combat value.Harv said:Perhaps it's more poor AI targeting choices as opposed to fixation. For example I have a game where 6 Japanese cruisers (3 on each side) are within 1500m of two Russian battleships (Navarin and Vyeliki) and beating them up quite badly, while both BB's are firing on the Chin Yen which is almost 8000m away. If the BB's were "smart" they'd blow away the cruisers with the 305's at short range and then work over the Chin Yen.
Certainly the situation you describe sounds screwy to me.