jwb3
Just this guy, you know?
Sure, though a proper business model will take that into account. (Whether it will do so successfully is, of course, another matter.)The question is how many of those people who payed money this month did one-time payments and will never pay again. A so-called Premium player pays no monthly subscription, but he can buy storage, quest packs, horses etc. Buy once and then use it in gameplay forever without forking out another cent.
Ah, but DDO presents another possibility -- one which presents hope for the LOTRO Fellowships, as I understand them.As a matter of fact the majority of items in the store are pay once, use forever. How many people will pop potions that cost real-world money in every fight? Ah that's right. You just make the fight hard enough so that the weaker in-game potions don't cut it...
In DDO several characters can join together to form a party; heck, it wouldn't be D&D without the party, would it? Just as in the p&p game, a party isn't really optimal unless it has all the roles filled; fighter to tank, cleric to heal, mage for crowd control, and rogue to get past doors and traps.
Still, within some limits, every class has the potential to do a solo career. Each quest can be completed at several different difficulties, and most classes can manage to solo most quests reasonably well at Normal difficulty, though some may require the occasional NPC hireling (who are pretty cheap in in-game coinage).
But soloing a quest at Hard is a lot tougher, and at Elite it's nearly impossible. So if you have an in-game reason to complete a certain quest on Elite, with your normally-solo character, you can always form a temporary party with a bunch of strangers who have the same goal.
Of course some people want to play by themselves, and never make contact with a real live human being in their MMO experience... and for them there are all sorts of DDO Store options; extra hirelings to fill out the party roles, stat-enhancing potions, etc. But the point is that if you want to not spend money, in DDO you have the option of winning the harder fights by teaming up.
Sure, there will be some people in the new LOTRO who will choose to buy their way through the game without ever going near a Fellowship... but Turbine really can't afford to make the game so hard that people have to both operate as part of a Fellowship and spend money on gear at the store. They'd lose too much of their audience if they forced the loners to be social. So it seems to me that there will always be two routes to success: the one that involves spending real money, and the one that involves cooperation among players. Only people who are hopeless at both are going to be truly screwed.
John