Bloodstar
Member
As I see Daniel is again on the forum so maybe he can answer some question or some other player who played this scenario...
I have read doc for scenario this afternoon and it looks quite interesting, good study and I have read many books about WW1 (BTW there are also many Napoleonic wargames in development, speaking of neglected theatres of war
http://www.west-civ.com/ for example this, sorry for little digression )
So back to The Great War - I was reading docs and I noticed that there is not mentioned a rule that I think should be there... So, in TOAW when you embark your unit, it is VERY fragile at least and whole division can be sunk by enemy warhips (I don't know is this happening 100% of time but it is devastating!) so when you apply rules from the docs of staying in the sea one turn before invasion etc. you must be 10-15 hexes from deembarkation site to allow enemy naval interdiction... So, I didn't checked but if it is too easy to sink enemy division with or without escort well maybe it is better to forbade attacks on enemy transports, only allow attack on escorts because we can imagine that transports are behind escorts either way...
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Also, anyone played this scenario? Can you tell me overall how it went from the perspective of Central Powers? :smoke: Maybe a small AAR?
Mario
I have read doc for scenario this afternoon and it looks quite interesting, good study and I have read many books about WW1 (BTW there are also many Napoleonic wargames in development, speaking of neglected theatres of war
http://www.west-civ.com/ for example this, sorry for little digression )
So back to The Great War - I was reading docs and I noticed that there is not mentioned a rule that I think should be there... So, in TOAW when you embark your unit, it is VERY fragile at least and whole division can be sunk by enemy warhips (I don't know is this happening 100% of time but it is devastating!) so when you apply rules from the docs of staying in the sea one turn before invasion etc. you must be 10-15 hexes from deembarkation site to allow enemy naval interdiction... So, I didn't checked but if it is too easy to sink enemy division with or without escort well maybe it is better to forbade attacks on enemy transports, only allow attack on escorts because we can imagine that transports are behind escorts either way...
----
Also, anyone played this scenario? Can you tell me overall how it went from the perspective of Central Powers? :smoke: Maybe a small AAR?
Mario