Dr Zaius
Chief Defender of the Faith
- Joined
- May 1, 2001
- Messages
- 8,902
- Reaction score
- 408
- Location
- The Forbidden Zone
- First name
- Don
- Country
Okay, we had a thread like this a long time ago and I thought it might be time to start it up again.
The Warfare HQ staff are always interested in your ideas and suggestions, even when the answer is "no." Let's hear what you have to say.
What areas would you like to see improved or added? What areas are useless or hard to use? Are we supporting the wargames you play?
Here are a few brief things that we have learned after several years experience running various wargames related webpages.
1. The discussion forum is the heart and soul of any wargame club. Believe it or not this is true. It's not the ladders, but the forum where members gather to find new opponents and seek out news or help. That's why I pay so much attention to this area of Warfare HQ.
2. The webpage can't get too complicated or "slick" in design. The problem with having a super neat webpage loaded with ASP or Javascript coding is that at least some of the staff have to be computer programmers. That puts way too many restrictions on who we can recruit to the staff. Warfare HQ doesn't have some of the very coolest features that the corporate webpages have, but it will stand the test of time.
3. As much as possible we try to listen to what you say. After all, this is a club. We can't always put your ideas to good use, but we do listen.
4. We're not trying to be all things to all people. If a wargame webpage grows too large it will become bloated and impossible for me to control. Too many staff members will be coming and going and the various sections will decline. We're not the largest, but we want to be the best in the areas we concentrate on. Remember, most games-related webpages on the internet deal with a single game. We support several, and that drastically changes the nature of the webpage.
5. The quality of Warfare HQ is a direct reflection of its members, not the staff. I firmly believe this. You guys give us tons of great ideas and contribute much of the site's quality content. Without your strategy articles, AARs, and active participation the club won't grow or improve.
Here is a short list of some of the things that are being talked about in the secret Warfare HQ bunker...er, staff forum. Notice, I didn't say they are coming, I said we are talking about them:
a. Revitalizing the Decisive Action section. Possibly combining it into a single Decisive Action, TacOps, BCT section. Sort of a modern wargames ladder/section. Then again maybe not.
b. Adding to or altering the Scenario archives.
c. Adding an area where members can vote on scenarios.
d. Adding an area where members can instantly alter their own ladder image, email, etc. This is a hard one...
e. Combat Leader ladder. This is 99% certain when the game is released early in 2003.
The Warfare HQ staff are always interested in your ideas and suggestions, even when the answer is "no." Let's hear what you have to say.
What areas would you like to see improved or added? What areas are useless or hard to use? Are we supporting the wargames you play?
Here are a few brief things that we have learned after several years experience running various wargames related webpages.
1. The discussion forum is the heart and soul of any wargame club. Believe it or not this is true. It's not the ladders, but the forum where members gather to find new opponents and seek out news or help. That's why I pay so much attention to this area of Warfare HQ.
2. The webpage can't get too complicated or "slick" in design. The problem with having a super neat webpage loaded with ASP or Javascript coding is that at least some of the staff have to be computer programmers. That puts way too many restrictions on who we can recruit to the staff. Warfare HQ doesn't have some of the very coolest features that the corporate webpages have, but it will stand the test of time.
3. As much as possible we try to listen to what you say. After all, this is a club. We can't always put your ideas to good use, but we do listen.
4. We're not trying to be all things to all people. If a wargame webpage grows too large it will become bloated and impossible for me to control. Too many staff members will be coming and going and the various sections will decline. We're not the largest, but we want to be the best in the areas we concentrate on. Remember, most games-related webpages on the internet deal with a single game. We support several, and that drastically changes the nature of the webpage.
5. The quality of Warfare HQ is a direct reflection of its members, not the staff. I firmly believe this. You guys give us tons of great ideas and contribute much of the site's quality content. Without your strategy articles, AARs, and active participation the club won't grow or improve.
Here is a short list of some of the things that are being talked about in the secret Warfare HQ bunker...er, staff forum. Notice, I didn't say they are coming, I said we are talking about them:
a. Revitalizing the Decisive Action section. Possibly combining it into a single Decisive Action, TacOps, BCT section. Sort of a modern wargames ladder/section. Then again maybe not.
b. Adding to or altering the Scenario archives.
c. Adding an area where members can vote on scenarios.
d. Adding an area where members can instantly alter their own ladder image, email, etc. This is a hard one...
e. Combat Leader ladder. This is 99% certain when the game is released early in 2003.