jrv
Forum Guru
At the end of eight hours of play, I had barely scraped out a win in Red Churchills defending as the Finns. My Soviet opponent has crossed the stream mainly by the right bridge (from Finnish perspective), which was not the direction I had expected, as well the center, he had taken the 76 INF group instead of the ISU-122 group I had expected, and he was fighting to take the center factory and exit two vehicles, instead of taking both factories as I had expected. I fought with balky, radioless vehicles, and fanatic squads that would break when a cat in the alley yowled. His grim 4-5-8s and 6-2-8s, when they did break, would pop back up for some more. My opponent sent three tanks to exit. One exited; I couldn't get any defenders over in time. One got shattered by a PSK--no surprise there, and one--the difference between winning and losing, the game decider--I killed by two half-squads advancing in for CC against a Motion vehicle, and one of them rolling a snakeeyes followed by a dr of two (A11.501 UNLIKELY KILL).
The game was over, and it was time for the post-game assessment. A bit of insight into the proceedings that might give this draining, desperately-played scenario some meaning. If he had said, "wow, that was well-played; a brilliant defense" I would of course have immediately called for an ambulance because the first few minutes are always crucial when treating a stroke victim. If he had said the much more plausible (and true), "I can't believe how lucky you are" or "why don't they playtest these scenarios," I wouldn't have paid any attention. If he had spoken the always-true and ever-applicable-to-any-result, "this game sucks," I could have sympathized. But no, in a day of unexpected things, my opponent ended reduced the game to his truly unexpected analysis, "the Finns are too strong." After having wiped my forces out of the central factory, where I had hoped to hold out until it became clear that the Soviet infantry juggernaut were able to blast anything that moved in there, after having barely killed the other exiting tank with a truly lucky DR and dr, the root cause of his loss was that the Finns have too much going for them.
So there you have the assessment: the Finns need to be toned down a little. They need to be dialed back a bit. We ardently plea that in the Finnish nationality notes the following be added: "UNLIKELY KILL N/A: A11.501 is n/a to the Finns." Without "unlikely kill" the Finns will no longer be able to run amok over all the other nationalities. That is our judgement.
JR
The game was over, and it was time for the post-game assessment. A bit of insight into the proceedings that might give this draining, desperately-played scenario some meaning. If he had said, "wow, that was well-played; a brilliant defense" I would of course have immediately called for an ambulance because the first few minutes are always crucial when treating a stroke victim. If he had said the much more plausible (and true), "I can't believe how lucky you are" or "why don't they playtest these scenarios," I wouldn't have paid any attention. If he had spoken the always-true and ever-applicable-to-any-result, "this game sucks," I could have sympathized. But no, in a day of unexpected things, my opponent ended reduced the game to his truly unexpected analysis, "the Finns are too strong." After having wiped my forces out of the central factory, where I had hoped to hold out until it became clear that the Soviet infantry juggernaut were able to blast anything that moved in there, after having barely killed the other exiting tank with a truly lucky DR and dr, the root cause of his loss was that the Finns have too much going for them.
So there you have the assessment: the Finns need to be toned down a little. They need to be dialed back a bit. We ardently plea that in the Finnish nationality notes the following be added: "UNLIKELY KILL N/A: A11.501 is n/a to the Finns." Without "unlikely kill" the Finns will no longer be able to run amok over all the other nationalities. That is our judgement.
JR
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