The Fight for Hue a play through of the modules content

Gunner Scott

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Howdy all you crazy out of shape ASL people;

My buddy Bob and I have been playing a few of the Fight for Hue scenarios from everybodies favorite publisher CH!. (I feel like I am walking into a porn shop when buying CH stuff lol). This module is not bad, it is not thankfully Festung Buddapest or Fight for Seoul level complexity but does have a few warts. Typical of all CH published material we all know and love.

So far we are on our second scenario from this module, we did play Hue#9 Ontos Debut which was fun with the Marines trying to wrest control of the Hue University building with Bob's Marines overwhelming my defense by turn 6 out of a 9 turn game, so it was not a lop sided affair but very challenging for both sides, the Marines have some serious fire power but the NVA have the ability if they do not fire or are in the ACT of moving gain concealment benefits when being fired upon. It is sort of a strange amalgamation of an anti skulking rule.Are next scenario we plan to play is a bit larger and more counter dense and is Hue#11 Truongs Troopers which See's the AVRN try and root out out both NVA and VC defenders.

Well, we did screw up the map set up (I did), plus both of us getting used to the Hue rule nuances and getting a few clarifications from RT, nothing really earth shattering, we decided to reset up Hue 11 Truongs Troopers.

So below are pics of my defense as the NVA/ VC with the first pic being all my HIP stuff, then the second pic being all my non HIP stuff with the HIP units (HIP units are turned toward the south east hexside then the 3rd pic is just of my onboard units and the last pic is of the scenario card.

It is an interesting module but if you are looking for tightly written rules/ SSR's, then you might be disappointed, there some problems, I am not going to lie but if you are interested in the Vietnam war, and can look past many of the warts then this might be for you.

My ftf buddy is coming by sunday afternoon and we plan to get in probably 4 or 5 turns then finish this one up sometime during the week. Some noticeable things here: The NVA and VC in all the scenarios have no dummy concealment counters, I wonder if RT was intending to have the NVA/ VC use the jap night concealment option. The are no trenches or pillboxes in any scenario while at the actual battle there were numerous pillboxes in the NVA inventory. Even though the NVA have DC Hero capabilities, there are 0 and I mean 0 DC's in any of the scenarios.

So nice map, easy going SSR's and rules (not crazy super complicated andy hershey level of presentation lol) but a lack of other things I would say. Will try to keep this thread updated on how the playings of such scenarios progress.
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Honza

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I've got this module too and would love to give it a try, but there is too much other stuff distracting me.
 

Gunner Scott

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Bob and completed 3 turns of Hue#11 Truongs Troopers today with us getting together during the week to continue the battle. So far it is alot of fun as my NVA and VC lay in wait trying to Ambush the the S Viet attackers. The S. Viets basically have to have more squads in buildings then the NVA / VC with the choice two sectors to attack. So far the S. Viets are pushing into the NVA and VC areas but with light casualties. My use of the 1-8-8 snipers has been dismal with all of them dying due to poor placement.

So far this scenario is a real hoot too play, is it balanced? Dont know but it is set in Vietnam and you cant go wrong with some NVA/ VC action vs the Marines or S.viets. below is the S.viet progress at the end of turn 3:

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Eagle4ty

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Certainly like the pic on the scenario "ONTOS Debut" as that's a pic of an old buddy's ONTOS. His lasting memory of the fight was that he recovered 12 wounded Marines with his ONTOS over the duration the fight but the rest of it he always said was just a blur. He kept a copy of that picture signed by the photographer over his desk for years.
 

Gunner Scott

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Well, The Fight for Hue is mostly an Infantry affair more or less, a few tanks and other sundry AFV's are sprinkled in some of the scenarios but nothing really massive. So give it a try, dont know playing this module solitaire will give you any insight to its intricacies but you never know.

I've got this module too and would love to give it a try, but there is too much other stuff distracting me.
 

Yuri0352

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Great product info! I for one would love to see some 'official' modules regarding the post-french period of the Vietnam war.
Side note... the photo on the game's cover was printed in reverse (check out the features of the marine's M-16). That example of a lack of editing or review has always irritated me whether it be on a game box or in a book.
 

Eagle4ty

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Great product info! I for one would love to see some 'official' modules regarding the post-french period of the Vietnam war.
Side note... the photo on the game's cover was printed in reverse (check out the features of the marine's M-16). That example of a lack of editing or review has always irritated me whether it be on a game box or in a book.
You know after all those years seeing that pic above his desk I can't recall if the ONTOS in his picture was pointed to the left or right. Got me thinking now:unsure:. OW, 🤕that hurts!
 

Gunner Scott

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howdy-

Bob and I did finish up Truongs Troopers yesterday with the game ending on turn 7 out of a 9 turn game. My NVA managed to get more squads into the victory area then what the ARVN had which gave my NVA the victory. The scenario was fun as bothsides tried to work around the nuances of both the terrain and the NVA / VC's ability to go to ground during the game. So basically lots of op fire being used by the ARVN vs the NVA who decided to fire at approaching ARVN troops. Another big kick into the ARVN's teeth was heavy rain hindered their attack also, even with some nice high firepower, they had to suffer at time +2 mist hindrances.

Is the scenario balanced? That I am unsure, we are no experts at ASL, we just enjoy playing exotic or esoteric situations on interesting maps.

Scott
 

pensatl1962

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My buddy Bob and I have been playing a few of the Fight for Hue scenarios from everybodies favorite publisher CH!. (I feel like I am walking into a porn shop when buying CH stuff lol).
Very appropriate analogy. The girls can get you excited but then you realize you'd never actually dare "interact" with them.
 
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