The Purist
Elder Member
- Joined
- Aug 16, 2004
- Messages
- 2,917
- Reaction score
- 1,480
- Location
- In my castle by the sea, Trochu, AB
- First name
- Gerry
- Country
Last year I picked up SK 2 and 3 since a colleague expressed interest in learning the system. Gun'r had played SL-GIAoV but was mainly a Napoleonic and Roman era miniature gamer. He liked SL as it had the "miniature feel". Over most of the past year he read the rules, pushed some pieces around the map and we played about 4 SK scenarios.
Gun'r's free time is limited as he works away from home on a 14/7 rotation but on his way back to the pipeline project he swung by this week and wanted to play a full rules game. We settled on China 1938 as my own experience with the Japanese is somewhat limited and it would 'level the field' a bit.
What followed was one of the more exciting games I've ever played.
The Chinese set up
I couldn't tell much from the map but suspected the right was more heavily defended and with three 37L AT guns and a 37* Inf gun, the Chinese had the means to seriously slap around the Japanese armour. Since I could enter "Turn 1 or later" I decided to send a probe force on my right. Two Type-91 ACs with two 447 each would skirt the western board edge while the two 51* mortars and 2 MMG w/ a 9-1 set up a fire base to engage anything that opened fire.
I didn't have long to wait.
The Chinese left opened fire with two 37L and the 37* along with a reinforced platoon of infantry, the two ACs were dispatched in record time, thankfully one of the guns Malf'd. The surviving infantry and crews plus the mortars were to spend most of the game struggling to push the Chinese back and only just made it onto Board 11 by Game end. The MMGs did make their way east to join the main attack but had trouble doing so.
On the Chinese right I should have lost the game but for some bad luck on the defender's side. My main attack came on the left and I drove hard for the wooden building in 19C3 only to find it held by a 337 w/ LMG and 37L AT. The gun had to pivot and missed its first shot while losing rate (lucky me). The intensive fire shot broke the gun when a Type94 went in for the VBF. The 8 FP attack wounded a leader, pinned one squad and flipped a second, leaving one in intact.
The last of my forces to enter were the 10-1, an MMG team and a 237 HS running (CX-ing) up hex row A headed for 19A2. Then the trap is sprung.
A Chinese 337 is HIP in 19A4 and Mr 10-1and his crowd bounce and are hit by a 6 -2 FP attack for a 2MC.
Gun'r let a full platoon and two tanks go running by and didn't even blink. Who is this guy and what have you done with mild mannered Gun'r?
Thankfully, only the 237 HS breaks. I break the gun crew and squad in C3 and they rout away but all the FP I throw at A4 fails to break the 337 forcing me to send in the 10-1, MMG team and the reduced squad in B3. Then the HtH combat costs me the squad and 10-1 (arggghh).
In the meantime the Chinese fall back while reserves begin streaming from the centre of the map heading for the 11Z4 hill.
Gun'r's free time is limited as he works away from home on a 14/7 rotation but on his way back to the pipeline project he swung by this week and wanted to play a full rules game. We settled on China 1938 as my own experience with the Japanese is somewhat limited and it would 'level the field' a bit.
What followed was one of the more exciting games I've ever played.
The Chinese set up
I couldn't tell much from the map but suspected the right was more heavily defended and with three 37L AT guns and a 37* Inf gun, the Chinese had the means to seriously slap around the Japanese armour. Since I could enter "Turn 1 or later" I decided to send a probe force on my right. Two Type-91 ACs with two 447 each would skirt the western board edge while the two 51* mortars and 2 MMG w/ a 9-1 set up a fire base to engage anything that opened fire.
I didn't have long to wait.
The Chinese left opened fire with two 37L and the 37* along with a reinforced platoon of infantry, the two ACs were dispatched in record time, thankfully one of the guns Malf'd. The surviving infantry and crews plus the mortars were to spend most of the game struggling to push the Chinese back and only just made it onto Board 11 by Game end. The MMGs did make their way east to join the main attack but had trouble doing so.
On the Chinese right I should have lost the game but for some bad luck on the defender's side. My main attack came on the left and I drove hard for the wooden building in 19C3 only to find it held by a 337 w/ LMG and 37L AT. The gun had to pivot and missed its first shot while losing rate (lucky me). The intensive fire shot broke the gun when a Type94 went in for the VBF. The 8 FP attack wounded a leader, pinned one squad and flipped a second, leaving one in intact.
The last of my forces to enter were the 10-1, an MMG team and a 237 HS running (CX-ing) up hex row A headed for 19A2. Then the trap is sprung.
A Chinese 337 is HIP in 19A4 and Mr 10-1and his crowd bounce and are hit by a 6 -2 FP attack for a 2MC.
Gun'r let a full platoon and two tanks go running by and didn't even blink. Who is this guy and what have you done with mild mannered Gun'r?
Thankfully, only the 237 HS breaks. I break the gun crew and squad in C3 and they rout away but all the FP I throw at A4 fails to break the 337 forcing me to send in the 10-1, MMG team and the reduced squad in B3. Then the HtH combat costs me the squad and 10-1 (arggghh).
In the meantime the Chinese fall back while reserves begin streaming from the centre of the map heading for the 11Z4 hill.
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