The Distant Guns DRM thread of doom (do not create new DRM threads below)

KeithV

Recruit
Joined
Feb 19, 2006
Messages
6
Reaction score
0
Location
Charlotte, NC
Country
llUnited States
Thanks for the info Norm....A REQUEST FOR THE FOLLOW UP GAME!

If I may make a suggestion / beg you....please consider WWI for the follow-up to Distant Guns (which I will buy on the first day its released, BTW). I have spent the past YEAR listening (over and over again) to the unabridged audiobook version of "Castles of Steel" by Robert Massie and must say that it is as interesting a time for naval warfare as the Russo-Japanese War was 11 years eariler. Please sir, I BEG you to consider it......
 

Bloodstar

Member
Joined
Mar 3, 2003
Messages
1,474
Reaction score
1
Location
Zagreb, Croatia
Country
llCroatia
KeithV said:
If I may make a suggestion / beg you....please consider WWI for the follow-up to Distant Guns (which I will buy on the first day its released, BTW). I have spent the past YEAR listening (over and over again) to the unabridged audiobook version of "Castles of Steel" by Robert Massie and must say that it is as interesting a time for naval warfare as the Russo-Japanese War was 11 years eariler. Please sir, I BEG you to consider it......
Of course Keith, bravo. With interesting possible scenarios, some hypothetical battles in 1917. or 1918. Let's say that German fleet was not sunk at Scapa Flow but died gloriously in sea battles. Damn, can't use smiles buhu forum was better before Mario
 

Neutrino 123

Member
Joined
Feb 9, 2006
Messages
93
Reaction score
0
Location
Los Angeles
Country
llUnited States
Reckall said:
Pirates, as a matter of fact, do crack copy-protection schemes, know where to download games (even wargames), and play/sell pirated games without having a single problem. Half Life 2 was available in a "Steamless" pirated version ten days after the game was published - so much for the legit customers that *had* to depend on Steam.
Of course, but when some pirates crack a protection scheme, not all pirates can instantly take advantage of this, as pirates are not one group, but many (though most likely with several connections between them). One would expect some sales from people who would otherwise pirate to be gained from copy protection, and it would be a signifigant benefit to the designers if overall sales are increased by even a few percent. Of course, quantitative discussion in this matter is completely useless, since we don't have any kind of statistics in any relevant matters on this topic (though it would certainly be interesting).

KeithV said:
If I may make a suggestion / beg you....please consider WWI for the follow-up to Distant Guns (which I will buy on the first day its released, BTW). I have spent the past YEAR listening (over and over again) to the unabridged audiobook version of "Castles of Steel" by Robert Massie and must say that it is as interesting a time for naval warfare as the Russo-Japanese War was 11 years eariler. Please sir, I BEG you to consider it......
I second this. The first release could cover only the Grand Fleet vs. High Seas Fleet North Sea campaign, and submarines probably would only need to be modeled abstractly in the campaign. Then expansions could be released for other surface actions in WWI.

The Spanish American War uses ships very similar to the RJW, but seems extremely unbalanced to me. All the historical scenarios would be unbalanced in favor of the United States (I think the Spanish had at least one wooden ship in their Phillipine force, and the battle near Cuba was like Tsushima, but with the Spanish not even having a technically superior fleet like the Russians did, and also bottled up in a port), and only in the campaign could a skilled Spanish player have any kind of signifigant effect. On the other hand, the work required for the Span-Am war would probably be small, and I would buy it if it came out as an expansion for Distant Guns.
 
Last edited:

Reckall

Member
Joined
Nov 28, 2003
Messages
135
Reaction score
7
Location
Milan, Italy
Country
llItaly
Neutrino 123 said:
Of course, but when some pirates crack a protection scheme, not all pirates can instantly take advantage of this, as pirates are not one group, but many
This is (don't take offence) a very simplicistic and naive view of the pirate scene.

Pirates often crack games just for the desire to show off. A game with an unusual and "unbeatable" protection scheme is targeted by the various groups like an olympic event - and glory to the one who cracks it first, derision if you put out a crack that doesn't works just to beat the competition; it is almost a professional sport.

After the game is cracked, it is distributed. I won't mention the channels, but as of 2006 they are exactly the ones that everybody is talking about. The cracks themselves - along with more detailed instructions if needed - are meanwhile made freely available over the net. Funny thing is that the cracks are formally published for legit customers under the "right to have a no CD/no activation procedure" umbrella. Of course, if you use them to play a pirated game, "blame on you".

Average time for a game from publication to availability via pirate channels: one day. Sometimes even less if the pirates manage to get a copy of the gold master before the game hits the shelves.

Bottom line: if you really want a pirated game you will know how to get it or where to go to get it - free of hassles and protections. And that's really it.
 

Neutrino 123

Member
Joined
Feb 9, 2006
Messages
93
Reaction score
0
Location
Los Angeles
Country
llUnited States
Reckall said:
This is (don't take offence) a very simplicistic and naive view of the pirate scene.

Pirates often crack games just for the desire to show off. A game with an unusual and "unbeatable" protection scheme is targeted by the various groups like an olympic event - and glory to the one who cracks it first, derision if you put out a crack that doesn't works just to beat the competition; it is almost a professional sport.

After the game is cracked, it is distributed. I won't mention the channels, but as of 2006 they are exactly the ones that everybody is talking about. The cracks themselves - along with more detailed instructions if needed - are meanwhile made freely available over the net. Funny thing is that the cracks are formally published for legit customers under the "right to have a no CD/no activation procedure" umbrella. Of course, if you use them to play a pirated game, "blame on you".

Average time for a game from publication to availability via pirate channels: one day. Sometimes even less if the pirates manage to get a copy of the gold master before the game hits the shelves.

Bottom line: if you really want a pirated game you will know how to get it or where to go to get it - free of hassles and protections. And that's really it.
Gee, thanks for ignoring my parenthesis RIGHT AFTER the quote!:cheeky:

If what you say is true, then anti-pirateing measures are completely useless. If they were useless, then probably companies wouldn't expend any money on them. I'm guessing that all possible pirates are not quite as linked as you say they are.

On the other hand, it is possible that the benifit from copy-protection is negligible, in which case it would be a waste for companies to practice it. However, since companies are the ones with sales statistics, they are probably better able to judge then us (and I am not sarcastic when I say probably - though I consider it unlikely, I would still not be surprised by many companies making a marketing mistake;) ).
 

Redwolf

Member # 3665
Joined
Sep 2, 2002
Messages
5,113
Reaction score
43
Location
MA, USA
Country
llUnited States
Reckall said:
Pirates often crack games just for the desire to show off. A game with an unusual and "unbeatable" protection scheme is targeted by the various groups like an olympic event - and glory to the one who cracks it first, derision if you put out a crack that doesn't works just to beat the competition; it is almost a professional sport.
Right on.

Just like with virus "kits" - the people who develop the cracks are not those who use them. There is s small group of talented peopel who have no time or desire to play games or do anything with computers they "rooted". But these people are very determined and very good and crack software for sports, and the better the challenge the more effort is put in.

On the other side of the equation are the protectors in the CD copy protection industry - who are completely outgunned. Not only do many firms lack any capability to do hard cryptography, all of them operate within very narrow hardware parameters. They cannot delay getting their software cracked for more than a few days even within their acceptable rate of pissed off paying customers.

The notion that somehow people who want a cracked game don't find the cracks in wishful thinking.
 

Reckall

Member
Joined
Nov 28, 2003
Messages
135
Reaction score
7
Location
Milan, Italy
Country
llItaly
Neutrino 123 said:
Gee, thanks for ignoring my parenthesis RIGHT AFTER the quote!:cheeky:
The parenthesis said:

"as pirates are not one group, but many (though most likely with several connections between them)."

The connection between groups has no weight in "availability of pirated software" matters: once a game is cracked, the instructions and files to do it by yourself are distributed openly over the internet. Everyone, EVERYONE can download a game and the relative crack if he really wishes - the only restriction being your kind of connection. Over a 56k it will take a while, but at the end you have your pirated game.

Neutrino 123 said:
If what you say is true, then anti-pirateing measures are completely useless. If they were useless, then probably companies wouldn't expend any money on them. I'm guessing that all possible pirates are not quite as linked as you say they are.
It is against forum rules to provide links, so I'll not do it; but do a very simple search or ask around, and you will find sites openly hosting cracks for everything - cracks done by all the main pirate's groups.

Neutrino 123 said:
On the other hand, it is possible that the benifit from copy-protection is negligible, in which case it would be a waste for companies to practice it. However, since companies are the ones with sales statistics, they are probably better able to judge then us (and I am not sarcastic when I say probably - though I consider it unlikely, I would still not be surprised by many companies making a marketing mistake;) ).
It would not be the first one. One thing is sure: many copy-protection schemes are much more a pain for legit customers than for pirates. Remember: if you are a pirate you can have a Steamless, fully working version of Half-Life 2 - up stat.
 

Neutrino 123

Member
Joined
Feb 9, 2006
Messages
93
Reaction score
0
Location
Los Angeles
Country
llUnited States
Reckall said:
The parenthesis said:

"as pirates are not one group, but many (though most likely with several connections between them)."

The connection between groups has no weight in "availability of pirated software" matters: once a game is cracked, the instructions and files to do it by yourself are distributed openly over the internet. Everyone, EVERYONE can download a game and the relative crack if he really wishes - the only restriction being your kind of connection. Over a 56k it will take a while, but at the end you have your pirated game.
It only takes one pirate to make the software avalible to everyone, but an individual will have a much more difficult time finding a crack that is only on one website then one on many websites.

Reckall said:
It is against forum rules to provide links, so I'll not do it; but do a very simple search or ask around, and you will find sites openly hosting cracks for everything - cracks done by all the main pirate's groups.
I did this for a decent spectrum of games. Half Life 2, of course, was the easiest to find cracks for. Looking at the first few google pages for Silent Hunter III yielded very few, less obvious results (one of which led to the FBI homepage!:D ). Finally, Dangerous Waters and TOAW had no results in the first few pages of this google search.

This seems to indicate that for popular games, even an excellent copy-protection scheme that prevents, say, half of pirate 'rings' from quickly aquireing a crack, will make no difference, as cracks will still be easy to find (and the pirate rings that didn't initially get it will get it from others). Meanwhile, for an unpopular (relatively, in terms of number of people interested) game will already be more difficult to find a crack for, especially for an amature crack-finder, or one who has never before even looked for a crack. In this case, copy-protection can make something already more difficult to find even harder. True, cracks could be found for the determined, but not everyone looking for a crack will be willing to put in maybe more then a couple minutes.

Reckall said:
It would not be the first one. One thing is sure: many copy-protection schemes are much more a pain for legit customers than for pirates. Remember: if you are a pirate you can have a Steamless, fully working version of Half-Life 2 - up stat.
Well, not knowing exactly what Steam is, I can't comment on this, but I've played Matrix games, Starforce-protected games, and others, and have ever been inconvienanced for more then a couple minutes during the installation. Only a tiny fraction of players will be signifigantly adversely affected by copy-protection schemes (besides maybe Starforce, which seems to screw up CD-copying for everybody).
 

Reckall

Member
Joined
Nov 28, 2003
Messages
135
Reaction score
7
Location
Milan, Italy
Country
llItaly
Neutrino 123 said:
It only takes one pirate to make the software avalible to everyone, but an individual will have a much more difficult time finding a crack that is only on one website then one on many websites.
Post a message on a gaming newsgroup asking where to find a NoCD patch for a game you legally own. It's that easy.

Neutrino 123 said:
Finally, Dangerous Waters and TOAW had no results in the first few pages of this google search.
The Battlefront edition of Dangerous Waters had no protection, so obviously you will find no cracks. You can find the NO-CD crack for TOAW on this very forum http://www.strategyzoneonline.com/forums/showthread.php?t=352

Neutrino 123 said:
Meanwhile, for an unpopular (relatively, in terms of number of people interested) game will already be more difficult to find a crack for, especially for an amature crack-finder, or one who has never before even looked for a crack.
NO-CD cracks for all HPS games (to just give an example) are freely available over the net, and quite easy to find.
 

NormKoger

Game Developer, Storm Eagle Studios
Joined
Oct 18, 2005
Messages
218
Reaction score
0
Location
Texas
Country
llUnited States
There does not seem to be much point in stepping into the philosophical argument over whether designers deserve to actually see some return for their work. Suffice it to say that if copy protection were not both necessary and at least somewhat effective, folks like me wouldn't bother with it.

We do have plans for this engine, but the details are still up in the air. Most likely we will be visiting WWII the next time around. After that, WWI is an obvious and attractive topic. The WWII treatment will probably be by campaign and theater, at least initially, rather than the entire conflict. WWI looks a lot more like the RJW, with a full length campaign including treatment of surface raiders, submarines, etc.

I believe that the Spanish American war is doable. Granted, the battles were lopsided. But with a campaign game the options become more interesting. In some ways, the situation was a bit like the RJW. The Spanish weren't likely to win a stand up fight, but with a bit of creative thought they might still have managed considerable naughtiness. There was pressure on both sides to widen the war to include bombardments of coastal cities, which would introduce a political requirement to protect those cities. Then there are the wildcards. Sphincters tightened up aboard the US task force at Manila whenever the Germans or Japanese paid a visit. Yep. There is potential here.
 

Bloodstar

Member
Joined
Mar 3, 2003
Messages
1,474
Reaction score
1
Location
Zagreb, Croatia
Country
llCroatia
Norm, don't pay attention to Usenet that much. I am the one that have defended you there with good arguments... You have right to make whatever copy protection as you please. This is only annoyance but it's not a big deal. Yes, some people are irritated but if game is good you will not have to worry. Copy protection is pure nececity. Your game will be available worldwide and it is good to have good copy protection. I have said many thing and it will be stupid that I repeat all ove again here, but you have my support and I guess support of all people with good will. You Sir have really big credit in my eyes and I have big respect toward you, you have deserved that we all send you 1000 US$ with big THANK YOU note just because of TOAW. As I still don't have 1000 US$ to throw around, I can just say BIG THANK YOU!! So any nitpicking about copy protection is really a shame in this case and pure stupidity, ie. how to say, malicious... That is just ungrateful toward you, because if anyone is Mozart in wargame designers, that is you. Best, Mario
 

KeithV

Recruit
Joined
Feb 19, 2006
Messages
6
Reaction score
0
Location
Charlotte, NC
Country
llUnited States
Oh ye gods....not WWII for a follow-up..

Sorry if that sounded bad, Norm, but WWII has been SO overdone. I've been a PC simmer for over 15 years and I can count on one hand the number of games that covered WWI naval surface combat, while WWII (which, to be honest, was mostly subs and aircraft combat but for a few odd engagements) has been given so much treatment (good, bad or ugh) that its gotten a little dull for me.

Ah well....I guess I will need to wait on my dream of flying into battle as von Spee or Sturdee at the Falklands or as Hipper or Beatty at Dogger Bank. *sigh*

You realize, of course, that in all likelyhood I'll still buy the follow-on game...damn your eyes! :-D
 

ETF

Hamilton, Ontario
Joined
Dec 9, 2005
Messages
269
Reaction score
0
Location
Hamilton, Ontario, D
Country
llCanada
With regard to WWII I think it would be grand. However.........Navies at War by NWS will also be coming out about the same time I would imagine. They too are doing a operational aspect to the time period. Not sure if you should go head to head? Maybe WWI would be more ideal then we would have two great tactical naval games to choose from :whist:
 

chetnikk

Member
Joined
Feb 17, 2006
Messages
35
Reaction score
0
Location
Nowhere
Country
llUnited States
NormKoger said:
There does not seem to be much point in stepping into the philosophical argument over whether designers deserve to actually see some return for their work. Suffice it to say that if copy protection were not both necessary and at least somewhat effective, folks like me wouldn't bother with it.
I wasn't aware there was any debate about whether designers deserved to be paid for their labors - only whether a user-hostile copy protection scheme is likely to be more effective at turning customers into naysayers than it is in converting pirates into customers.

John R.
 

chetnikk

Member
Joined
Feb 17, 2006
Messages
35
Reaction score
0
Location
Nowhere
Country
llUnited States
Bloodstar said:
You Sir have really big credit in my eyes and I have big respect toward you, you have deserved that we all send you 1000 US$ with big THANK YOU note just because of TOAW. As I still don't have 1000 US$ to throw around, I can just say BIG THANK YOU!! So any nitpicking about copy protection is really a shame in this case and pure stupidity, ie. how to say, malicious... That is just ungrateful toward you, because if anyone is Mozart in wargame designers, that is you.
Careful, you're getting spittle in his butt-crack.

John R.
 

Bloodstar

Member
Joined
Mar 3, 2003
Messages
1,474
Reaction score
1
Location
Zagreb, Croatia
Country
llCroatia
chetnikk said:
Careful, you're getting spittle in his butt-crack.

John R.
Chetnikk is btw very "nice" nick.... You on the contrary have no respect toward Mr. Koger... Also on the Usenet we see bunch of envious wanna be designers that are now against copy protection but they still didn't released a one game. Some others have some not so succesful games that with or withoud copy protection will sell few thousand so their argument is irrellevant. And BTW, as I've noticed in wargamers newsgroup there you all lost argument against me, it's just Usenet wolfpack methods that keeps this affair alive... I won the argument on Usenet and you can search Google groups if you don't believe it... So basically I will not repeat again myself. But if this group on usenet want's to continue with their childish and nonsense behaviour let them be. I found this really moronic and really great stupidity. But, pointless discussion is not my liking - if one side don't want to accept logical arguments then discussion is over. So, on Usenet Eddy, Gifty and others will talk among themself from now on. Mario
 

Rhetor

Member
Joined
Feb 2, 2006
Messages
822
Reaction score
0
Location
Gdańsk, Poland
Country
llPoland
Yes, Mr. Koger, give us the opportunity to sink Jellicoe's dreadnoughts!

Or another ww1 dream: How would I like to lead the Emperor and King's dreadnoughts - "Szent Istvan", "Viribus Unitis", "Prinz Eugen" and "Tegetthoff" agains the Italians of the French....
 

Ivan Bajlo

Recruit
Joined
Feb 22, 2006
Messages
21
Reaction score
0
Location
Zagreb, Croatia, Europe
Country
llCroatia
Bloodstar said:
You have right to make whatever copy protection as you please. This is only annoyance but it's not a big deal.
Actually it is to me, because every time new game for which I make fan page is released I get crack begging e-mails... even when copy protection gets removed like in Hearts of Iron 1.03! :p

600+ posts! You got lot of free time.. :rolleyes:
 
Last edited:

Ivan Bajlo

Recruit
Joined
Feb 22, 2006
Messages
21
Reaction score
0
Location
Zagreb, Croatia, Europe
Country
llCroatia
Rhetor said:
Yes, Mr. Koger, give us the opportunity to sink Jellicoe's dreadnoughts!

Or another ww1 dream: How would I like to lead the Emperor and King's dreadnoughts - "Szent Istvan", "Viribus Unitis", "Prinz Eugen" and "Tegetthoff" agains the Italians of the French....
I second the idea, fan page on Russia-Japan war isn't really my territory even if Montenegro in support of Imperial Russia also declared a war on Japan which lasted until 80's IIRC. :laugh:
 
Top