Reckall said:
The parenthesis said:
"as pirates are not one group, but many (though most likely with several connections between them)."
The connection between groups has no weight in "availability of pirated software" matters: once a game is cracked, the instructions and files to do it by yourself are distributed openly over the internet. Everyone, EVERYONE can download a game and the relative crack if he really wishes - the only restriction being your kind of connection. Over a 56k it will take a while, but at the end you have your pirated game.
It only takes one pirate to make the software avalible to everyone, but an
individual will have a much more difficult time finding a crack that is only on one website then one on many websites.
Reckall said:
It is against forum rules to provide links, so I'll not do it; but do a very simple search or ask around, and you will find sites openly hosting cracks for everything - cracks done by all the main pirate's groups.
I did this for a decent spectrum of games. Half Life 2, of course, was the easiest to find cracks for. Looking at the first few google pages for Silent Hunter III yielded very few, less obvious results (one of which led to the FBI homepage!
). Finally, Dangerous Waters and TOAW had no results in the first few pages of this google search.
This seems to indicate that for popular games, even an excellent copy-protection scheme that prevents, say, half of pirate 'rings' from quickly aquireing a crack, will make no difference, as cracks will still be easy to find (and the pirate rings that didn't initially get it will get it from others). Meanwhile, for an unpopular (relatively, in terms of number of people interested) game will already be more difficult to find a crack for, especially for an amature crack-finder, or one who has never before even looked for a crack. In this case, copy-protection can make something already more difficult to find even harder. True, cracks could be found for the determined, but not everyone looking for a crack will be willing to put in maybe more then a couple minutes.
Reckall said:
It would not be the first one. One thing is sure: many copy-protection schemes are much more a pain for legit customers than for pirates. Remember: if you are a pirate you can have a Steamless, fully working version of Half-Life 2 - up stat.
Well, not knowing exactly what Steam is, I can't comment on this, but I've played Matrix games, Starforce-protected games, and others, and have ever been inconvienanced for more then a couple minutes during the installation. Only a tiny fraction of players will be signifigantly adversely affected by copy-protection schemes (besides maybe Starforce, which seems to screw up CD-copying for everybody).