Bullethead
Storm Eagle Studios
RE: The Distant Guns DRM thread of doom
My reasons for liking this conflict so much stem from the vast variety of the naval tech employed at the time, thanks to everything having changed so fast in the years leading up to it. Plus, the styling of the ships, with their cowl ventilators and decorative ironwork, tumblehome, towering military masts, etc., just appeals to me. That, plus their fragility (in terms of lack of underwater protection, silly armor distribution schemes, etc.) and the short battle ranges make for highly fluid, quickly changing, and spectacularly destructive battles. Plus, the land campaign had some truly epic battles that mixed WW1 tech with Franco-Prussian War tactics and Vauban-era fortress assaults. What's not to like? :laugh:
I worked with Paul Shaffer for many years on his Raider Operations game. I managed to convince him to work the RJW into it and we had lots of fun with that, within the limits of that engine. I've been jonesing for it ever since we parted ways about 5 years ago. Thanks for doing an RJW game for me.
I'm glad somebody besides me feels that way. The whole war, both on land and at sea, is my favorite conflict of history. It's just been nearly impossible to find games covering it specifically, and even harder to find somebody interested in playing one with me.NormKoger said:Well, you see, I have a serious fascination with the Russo-Japanese War.
My reasons for liking this conflict so much stem from the vast variety of the naval tech employed at the time, thanks to everything having changed so fast in the years leading up to it. Plus, the styling of the ships, with their cowl ventilators and decorative ironwork, tumblehome, towering military masts, etc., just appeals to me. That, plus their fragility (in terms of lack of underwater protection, silly armor distribution schemes, etc.) and the short battle ranges make for highly fluid, quickly changing, and spectacularly destructive battles. Plus, the land campaign had some truly epic battles that mixed WW1 tech with Franco-Prussian War tactics and Vauban-era fortress assaults. What's not to like? :laugh:
I worked with Paul Shaffer for many years on his Raider Operations game. I managed to convince him to work the RJW into it and we had lots of fun with that, within the limits of that engine. I've been jonesing for it ever since we parted ways about 5 years ago. Thanks for doing an RJW game for me.