Swampwallaby
Member
Yes, that's right. I don't know anything about Panzer Command, but Adam has modelled the Chit-pull/Unit Activation system very closely on the PC system.By the way Brent, isn't TDC based on the Panzer Command game system (I think I read at CSW)? If so, I will really be paying close attention to how you did the chit-pull for that one.
I spent quite a lot of time fine tuning this part of the module (not to mention writing 'Trigger Action' and 'Counter Global Key Command' along the way:surprise: )
Each unit belongs to a Formation, each formation belongs to a Division. Each Formation and each division has a chit that might go into the coffee mug (Deck).
When a Chit is drawn, all matching units Activate and may perform an action.
Each Chit has a Global Key Command that Activates all units in the matching Formation or Division. As units are moved, or do other commands, the Activation status changes from yellow (ready) to green (done). A Trigger Action helps to keep this all in sync.
I also wrote a modified Unit Highlighter so that when a counter is selected, they are marked in red if they are not in command range of their matching Leader. I have some ideas on making this generic for inclusion in core VASSAL also.