OK so we got 2 more turns done yesterday and the wining and whining has commenced!
The CVP are mounting for both sides, last time Neil counted it was even. Still not sure if that is a win for me or not...
Interesting happenings, T4 American he rolled gusts! T4 Japanese I rolled an increase in wind! we now how heavy winds which is fueling several fires...
So the Island battle is basically over, I'm just trying to keep a sliver of it before we end.
At the end of T4 we have this. The beserk guy battle hardened and than rolled another 1,1 and went beserk... ONE of his 9-2 stacks is going to vaporize the south side of the island (one squad already made into mist)!
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The MLR got interesting and lots of broken Americans keep bouncing back and forth to the front line.
He has taken almost all his tanks the long way around (which I was thinking was too long a trip) so now they are assembling on the American right. 4I45 popped up one of the 25LL guns to use his BS and kill 1 squad and break several others but now has a 37LL staring at him from across the "bay". I had mostly dummies up here, one HIP guy jumped out of 4L47 but failed to ambush a cx 667 and 666 and died for his troubles. The other real guy over here is trying to escape but might be stuck in the last warehouse. Here you can see the other 9-2 he has which had to use his trememdous fire power to kill a poor THH... he was about to be overrun so I threw him after the road 37LL just to soak up fire.
The mortars are sort of controlling the middle here with a few BS hexes used already.
Neil is struggling to manage the plethora of squads he has and constantly has to adjust when hexes are overstacked, etc.
4052 was ablaze when the gusts hit so collapsed and than the heavy winds are driving the flames in the direction of his attack, the shoe factory is also burning from the bypass tank I brewed up earlier.
The shoe factory attack is basically over.We had a mutual 2 squad kill CC in 4L55 (where another HIP squad didn't help me much) and the beserk guy here was in melee with a squad, I shot the hex with my big MTR broke him but than he fired a 30? and a FT back and striped me but than another HOB made him beserk.
His FTs have shot 7 or 8 times without any running out of fuel.
4Q52 had a ? kill stack in it but my sniper finally found it and picked off the 9-1, temporarily breaking just about everyone else with the LLMC, I think it's mostly back now.
My sniper did go off 4 or 5 times (moved it once), the last one stunning the 105 on the road.
I was able to withdraw about 1/3rd of my shoe factory guys, the rest died. The sherman in the courtyard is the FT tank (id F for flame
)
So here will he be able to breach that first wire line before it ends?
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And my defense in depth here, the big MTR on the roof JUST came back after breaking on T1, the DC on the first bridge was set but the first plunger attempt failed...
and the second bridge guys have failed twice to set it... it's 50% guys come on! Kindled a building here and a rubble hex in the back for future plans.
My 10-2 was a reinforcement that brought on the reinforcing MG platoon and linked up with my .50 cal from setup, so that's a 30FP with limited LOS but he did vaporize a HS that was hanging out on the road by the shoe factory. There is also another big MTR back on the roof off screen to the left with a few interesting LOS to the middle (one of those acq. above is his)
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Turn 5 likely in 2 weeks after the holiday unless Neil frees up on Saturday.