sdennis
Elder Member
Have to for wine spills!!!Steve - just to confirm - you ARE using plexi to protect the maps, right?
Have to for wine spills!!!Steve - just to confirm - you ARE using plexi to protect the maps, right?
Barrage is NA in Manila, IIRC.I recommend a swift and brutal Japanese counterattack after a rolling barrage, slow. In Manila does a preregesturd hex get a free rolling barrage and if so what alignment?
Barrage is NA in Manila, IIRC.
[/QUOTE. Barrage is NA in Manila. See notes.
Sounds a little like my first time at CGII. Winds so no smoke. I opted to get as much heavy arty as I could first two scenarios to pummel Japanese positions and brought infantry on slowly. Still took a lot of losses but by third scenario I was able to strike on a very narrow front and punched a hole right through to the Police Station. By turning the Japanese right flank I had a secure base to move north and west from. Of course we had "normal" dice rolls in that game. Passing PMC's in Manila can be tough when all looks lost. Seen the fortunes sway many times just by hanging tough and trying different approaches. Good luck in CGIII..So we played another turn today and sadly the random events (gusts, than heavy winds with fires) combined with continued hot dice for me as the Japanese, Neil threw in the towel.
I can't blame him, as I think Tate was saying in another thread without smoke getting on board is a problem. He was basically at the 4L row but the entire tobacco factory was burning and would likely still be burning on scenario 2.
My 1,1s kept coming and killing people now, my sniper was going off almost every time and kept hitting key stacks and rubbling them.
They gusts had rubbled a hex and than the heavy winds meant even thought that rubble was ablaze I could see through it with zero smoke, so now I can see some of his rally positions WAAAY in the back from my big mortars.
It went from bad to worse with each roll.
I was basically killing as many guys as he was...
And yes we share my precision dice...
We are going to try CGIII (the 2 phaser) and see if switching sides and areas of the map change the experience.
We both have major problems with getting on the map in Budapest as well (we've tried it 3 times) and Neil said this was worse given the constriction, no smoke, and my hot dice...
The way Steve was rolling I don't think anybody could have had a chance to be honest. He rolled 15 snakes in 3 turns. My sniper had been reduced to 2 so great right? Not one activation. On the other hand his sniper went off at least 8 times and hit a kill stack over and over and over and of course was selecting the leaders most of the time. Ok rant over.Sounds a little like my first time at CGII. Winds so no smoke. I opted to get as much heavy arty as I could first two scenarios to pummel Japanese positions and brought infantry on slowly. Still took a lot of losses but by third scenario I was able to strike on a very narrow front and punched a hole right through to the Police Station. By turning the Japanese right flank I had a secure base to move north and west from. Of course we had "normal" dice rolls in that game. Passing PMC's in Manila can be tough when all looks lost. Seen the fortunes sway many times just by hanging tough and trying different approaches. Good luck in CGIII..
My fave of the five.
This seems a dicey proposition (see what did there?) in many "historical" scenarios/CGs where the standard ASL "fog of war" mechanics can utterly break something in a non-historical way.That being said the heavy winds essentially broke the CG for us. No smoke via heavy winds or rain or whatever makes it near impossible for the Americans to step on the board. My casualties would have set me back so far that it would have been impossible. All this after 5 turns.
I will never claim to be the smartest man, but using vehicles as cover into a 10-2 led 30 FP stack, three 81* Mortars and three 16FP meat chopper guns backing them up; seemed just a bit too much for me with zero smoke. And I never even found the three 12FP guns that he bought. It never did actually rain, just heavy wind.As the Japanese side I'd say that the Americans have everything they need and more. The japanese side is on the back foot.
No smoke because of wind/rain? OK, use vehicles as cover, use the rain, use FFE hindrance.
You got to have the skills to pay the bills even if it's raining.
Most of the the bridges in ASL scenarios tend to be stone though - only wooded bridges can collapse. So it is a rather rare occurence, but certainly something designers need to be aware of, should they SSR a vital bridge into it being wooden.Another example is AFV reinforcements crossing a bridge. Historically we know whether they crossed without collapsing it or not, but in game mechanics the first AFV can collapse the bridge and thus no reinforcements and essentially end of scenario without any action from the opponent.
Good point, I had even meant to say "wooden bridge".Most of the the bridges in ASL scenarios tend to be stone though - only wooded bridges can collapse. So it is a rather rare occurence, but certainly something designers need to be aware of, should they SSR a vital bridge into it being wooden.
Question: in a large CG, it appears to be big disadvantage if your SAN is permanently reduced a pip. Thoughts? Solutions?The way Steve was rolling I don't think anybody could have had a chance to be honest. He rolled 15 snakes in 3 turns. My sniper had been reduced to 2 so great right? Not one activation. On the other hand his sniper went off at least 8 times and hit a kill stack over and over and over and of course was selecting the leaders most of the time. Ok rant over.
That being said the heavy winds essentially broke the CG for us. No smoke via heavy winds or rain or whatever makes it near impossible for the Americans to step on the board. My casualties would have set me back so far that it would have been impossible. All this after 5 turns.
We are going to try CG III, switching sides. I'm a much better defender anyways (as are most not very good players like myself) And if it's at my house I can funnel more wine into him for an advantage.