OK so the Green counters showed up and we played 2 turns yesterday (need to improve the lighting in my room).
Wine report, revisited a Pinot Noir favorite of both of ours DuMol 2014 was awesome. Finished off a Ponzi Pinot Noir as well.
At the end of T1, the Americans didn't try to force the bridge yet, one HS scampered across with an M5 and broke, another M5 scooted across as well.
Americans did not notice that the big building on his side of the canal was a factory so that kind of threw a monkey wrench into his plan.
But he surprised me with the boats. We had talked about boats and I thought he was not favoring them. I figured he was going to SM, armored assault etc and force the bridge...
He wants to take both islands before I can reinforce them (not sure I planned to) and taking the North island facilitates taking the main island.
Forgot until this morning that his boat contents could have been left offboard...
So the island attack: (the stacks on the North shore are not really there
You can see by the contents he really wants Provisor...
Near the canal we had not much action. The Japanese did surge forward a bit to try to slow them down. Most of these guys I expect to die, but hopefully take someone with them first.
At the end of T2, the Islands were both landed on and the Japanese are deciding on a slow withdrawal vs. getting in his face. A mtr blinded most of the hospital island and broke one guy.
On the bridge side, most of the Americans decided to splash across the canal, but he also decided to rush the bridge after gettings some smoke and WP down. First two mtrs failed but the tanks came through nicely.
I was able to get a lmg into the warehouses and lay a FL through the smoke, which stopped his first large stack, only a single HS with DC risked the next 1(-1). This meant the bridge exit hex was a little crowded and slowed the follow on guys substantially.
He used one of the M5s to cancel the FL, in order to get some others across but the smoke and overstacking worked against him.
He than surged the lead M4 up, which was the FT version and striped and ELRed the lmg guy.
I decided to add some reinforcements into the warehouse district, not sure if that will help. I was hoping to get the flame tank in CC but failed the PAATC.
In my turn I did kill the lead M5 that cancelled the FL, it took 2 THH, but the second one rolled a 1,1 to give him some extra smoke.
I've broken a big MTR and a small mtr so far.
And you can see some guys on both bridges, ready to set some DCs.