That day we had three games going at once....two Manila and one Peleliu. Actually ran out of smoke counters so we just made note to remember smoke drifts were one hex beyond depicted. Lots of terrain blazes plus two OBA smoke missions will do that.Just a quick question in regards to drifting smoke. Wouldn't the drifting smoke from the terrain blazes be three hexes as the hindrance DRM of regular smoke (i.e. that from a terrain blaze) is +3 unlike that from a burning wreck (+2 which would only create two hexes of drifting smoke)? With all the burning terrain I would think that would have a major impact on the play of the scenario.