TCASL 10/8/22-- Halloween Horror Show III: Things That Go Bump in the Night

Uncle_Duke

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Greetings all,

I can't believe it. It's TCASL weekend, and I'm not on some sort of hideous time crunch! Let's get together and have ourselves a micro ASLOK!

Details:
Day:
10/8/22
Time: 10:00am - Whenever
Location: Gamezenter [Formerly Fantasy Flight Games Center], 1975 County Road B2 W, Roseville, MN, 55113

Masks-- Highly recommended [ASL isn't worth giving someone covid over]


October can mean only one thing: The return of the Halloween Horrow Show! This year's theme is "Things That Go Bump in the Night."
Code:
Number  Title                          Side1             Side2              #Hrs  S1Win%  S2Win%  Publication                     Notes
ASL20   Taking the Left Tit            American          German             6.2   33.33%  66.67%  Yanks!
ASL177  Anabasis                       German            Finnish            10.4  58.33%  41.67%  Hakkaa Päälle!
AP88    Full Moon Madness              Japanese          British            4.4   59.38%  40.63%  Action Pack 9
OA23    A Midnight Clear               American          German             4.2   57.89%  42.11%  Out of the Attic #2
PB2     Howard's Men                   German            British            5.9   50.00%  50.00%  Pegasus Bridge
RB7     The Red House                  Soviet            German             6     50.00%  50.00%  Red Barricades                  
VotG23  Heroes of the Soviet Union     Soviet            German             0.4   57.14%  42.86%  Valor of the Guards
WO8     Silent Night, Deadly Night     German            American           6.5   48.00%  52.00%  WO Bonus Pack 3

October 1942 was a nasty month worldwide. The fightning was in full swing at both Stalingrad and Guadalcanal:

Code:
D4      First to Strike                Soviet            German             10.6  51.35%  48.65%  Streets of Fire                 10/7/1942
HC4     Whaling Good Time              American          Japanese           2.5   64.71%  35.29%  Hell's Corner                   10/9/1942
 

Eagle4ty

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OA23 A MIDNIGHT CLEAR is a great scenario to explore the night rules without a lot of overhead rules to further complicate the experience. Additionally, it is a short and small scenario using only a half board. Did I mention it is also a blast to play? Give it a try, you won't be dejected regardless of the outcome.
 

Uncle_Duke

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Things definitely went "bump" (Also "bang" and "boom"), though not in the night.

Mark (British) and Stephen (Japanese) played SP 125 Nunshigum:

The Setup:


End of Game Turn 1:


End of Game Turn 2:


Stephen conceded mid way through British turn 3, at this position:
 

Uncle_Duke

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After his game, Mark ran off for greener (and less jungly) pastures, so Stephen and I set up RB3 Bread Factory #2. I had the Germans, Stephen the Soviets:

The Setup:


End of Game Turn 1 (showing reinforcements to enter beginning of Turn 2):


In the MPh of German 2, the berserker in E43 charged the broken unit in F42 Level 1. Some slightly more level headed fellows followed up into the ground floor. TPBF advancing fire had no effect, and the broken unit was killed for failure to rout. Because this was neither TPBF nor CC, the berserker remained berserk:


...Which lead to this position, at the end of Game Turn 2:


At which point we abandoned the game due to time. Stephen played well, but the dice were friends to neither his plans nor his support weapons:


All around, an excellent time! Thanks for the wonderful game Stephen!
 
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