SoccerDJ
Member
Task Force Lovelady AAR
This is a current game that I am playing against John Given. So hopefully he won’t look at it while we are still playing The scenario is Task Force Lovelady and is set in Europe. I hope to give a brief description of each turn along with screen shots. At the conclusion any comments and/or advice would be great.
DJ
Written By- SoccerDJ-Axis
Opponent- John Given -Allies
Ground- Soft
Visibility- 12
Length- 12 turns
First Side- Allies
Scenario Date- 15 September, 1944
Scenario Description- Mausbach, 12km E of Aachen, Germany: [Best played against Human opponent] While in the north the British were preparing for Operation Market-Garden, further south the Americans were knocking on Germany's door. With the decision to bypass Aachen, the plan of the US VII Corps called for a frontal attack by armor to sweep through the West Wall defenses south of the city then a northward sweep to complete the encirclement. By September 14th CCB/3rd Armored Division had penetrated deeply into the West Wall and was poised to drive north. At Roetgen, CCB split into two task forces with TF King advancing toward Stolberg, while on the right TF Lovelady was to fight its way to Eschweiler. By noon on the 15th, Colonel Lovelady's tired GIs prepared to cross the Vicht River and drive through the last positions of the Schill Line and into the open ground around Mausbach and Gressenich. German reserves were nearly exhausted. However, a scratch force from the shattered 9th Panzer Division, 105th Panzer and 394th Assault Gun Brigades was ordered south to blunt the American attack.
Turn 1: I find that I have a machine gun platoon, mortar unit, and two rifle platoons near the bottom of the map right at the American’s assembly point. I see a lot of enemy movement. Some infantry but mostly medium tanks, a few mobile artillery units and some scout cars going of to my right flank. In the process of his movement my machine gun platoon is eliminated after firing at some passing infantry. The other units survive and I begin to with draw them to the north although I doubt I will be able to out run his tanks. To the north I bring on reinforcements but doesn’t seem to be enough. Hopefully the rest of the promised reinforcements will arrive on time. I do have a nice 88 flak gun up on a high hill in the middle of the map that will hopefully slow his progress once he is in sight. Hopefully he won’t be able to destroy it with his artillery.
This is a current game that I am playing against John Given. So hopefully he won’t look at it while we are still playing The scenario is Task Force Lovelady and is set in Europe. I hope to give a brief description of each turn along with screen shots. At the conclusion any comments and/or advice would be great.
DJ
Written By- SoccerDJ-Axis
Opponent- John Given -Allies
Ground- Soft
Visibility- 12
Length- 12 turns
First Side- Allies
Scenario Date- 15 September, 1944
Scenario Description- Mausbach, 12km E of Aachen, Germany: [Best played against Human opponent] While in the north the British were preparing for Operation Market-Garden, further south the Americans were knocking on Germany's door. With the decision to bypass Aachen, the plan of the US VII Corps called for a frontal attack by armor to sweep through the West Wall defenses south of the city then a northward sweep to complete the encirclement. By September 14th CCB/3rd Armored Division had penetrated deeply into the West Wall and was poised to drive north. At Roetgen, CCB split into two task forces with TF King advancing toward Stolberg, while on the right TF Lovelady was to fight its way to Eschweiler. By noon on the 15th, Colonel Lovelady's tired GIs prepared to cross the Vicht River and drive through the last positions of the Schill Line and into the open ground around Mausbach and Gressenich. German reserves were nearly exhausted. However, a scratch force from the shattered 9th Panzer Division, 105th Panzer and 394th Assault Gun Brigades was ordered south to blunt the American attack.
Turn 1: I find that I have a machine gun platoon, mortar unit, and two rifle platoons near the bottom of the map right at the American’s assembly point. I see a lot of enemy movement. Some infantry but mostly medium tanks, a few mobile artillery units and some scout cars going of to my right flank. In the process of his movement my machine gun platoon is eliminated after firing at some passing infantry. The other units survive and I begin to with draw them to the north although I doubt I will be able to out run his tanks. To the north I bring on reinforcements but doesn’t seem to be enough. Hopefully the rest of the promised reinforcements will arrive on time. I do have a nice 88 flak gun up on a high hill in the middle of the map that will hopefully slow his progress once he is in sight. Hopefully he won’t be able to destroy it with his artillery.