Task Force Hoya

HaroldHutchison

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Okay, this is more "real world" than CV Duel.

There are NO bugs. It has been tested, the DB's validated. I have defaulted to the use of the Air Stations for reasons explained below. I have CTF Hoya separated - if you wish to group them, that's your call.

Short version: You are escorting a convoy (essentially an augmented Marine Amphibious Unit) to Guyana in an effort to reinforce a brigade of the 82nd Airborne. Protect the phibs AT ALL COSTS.

Recommendations:
TURN AIRCRAFT LOGISTICS OFF

And as always, have a brawl (pun intended).
 
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Dr Zaius

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Please post it in the file archives instead of the discussion forums. The link is at the very top of the forum.
 

Herman Hum

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Just ran through TF Hoya and won pretty handily.

Some comments:
1) The additional story line was nice to know. It was very colourful and interesting.
2) Where is Point Delta? You mention it in the orders but I have no idea where it was. I simply guessed it might be where the enemy ships were so I went there and got lucky. You need a reference point or else you might have forgotten to lock your reference point because it disappears.
3) The ships never have any chance of coming into range of the enemy shore batteries. Would you consider moving Point Delta so that the Otomat SSMs have a chance to fire on them? They pretty much sit as targets now. Or, you could give some orders so that the player is forced to come within range.
4) The ‘Return Fire Only’ ROE is nice. I lost 2 Tornadoes because I was not allowed to fire first.
5) You don’t seem to have any aircover for your Task groups at sea. Leaves them pretty vulnerable to air attack, IMO.
6) The AAA at your airbases seems to be pretty light. Instead of having a single gun position, you might consider breaking them down and having multiple gun emplacements. I am pretty certain that Harpoon only fires one gun at a time from each of your AAA units. With such a low hit percentage, they are pretty ineffective. However, if you quadruple the number of guns firing by having 4 units for each current AAA unit, you just might make them dangerous. Otherwise, your AAA just sends up a few bursts that if they are lucky.

Thanks for putting it together and sharing it.
 

HaroldHutchison

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Herman Hum said:
Just ran through TF Hoya and won pretty handily.

Some comments:
1) The additional story line was nice to know. It was very colourful and interesting.
2) Where is Point Delta? You mention it in the orders but I have no idea where it was. I simply guessed it might be where the enemy ships were so I went there and got lucky. You need a reference point or else you might have forgotten to lock your reference point because it disappears.
3) The ships never have any chance of coming into range of the enemy shore batteries. Would you consider moving Point Delta so that the Otomat SSMs have a chance to fire on them? They pretty much sit as targets now. Or, you could give some orders so that the player is forced to come within range.
4) The ‘Return Fire Only’ ROE is nice. I lost 2 Tornadoes because I was not allowed to fire first.
5) You don’t seem to have any aircover for your Task groups at sea. Leaves them pretty vulnerable to air attack, IMO.
6) The AAA at your airbases seems to be pretty light. Instead of having a single gun position, you might consider breaking them down and having multiple gun emplacements. I am pretty certain that Harpoon only fires one gun at a time from each of your AAA units. With such a low hit percentage, they are pretty ineffective. However, if you quadruple the number of guns firing by having 4 units for each current AAA unit, you just might make them dangerous. Otherwise, your AAA just sends up a few bursts that if they are lucky.

Thanks for putting it together and sharing it.
I posted a new version with the Point Delta fixes.
 

HaroldHutchison

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New version up...

Herman Hum said:
Just ran through TF Hoya and won pretty handily.

Some comments:
1) The additional story line was nice to know. It was very colourful and interesting.
2) Where is Point Delta? You mention it in the orders but I have no idea where it was. I simply guessed it might be where the enemy ships were so I went there and got lucky. You need a reference point or else you might have forgotten to lock your reference point because it disappears.
#2 has now been fixed.

Herman Hum said:
3) The ships never have any chance of coming into range of the enemy shore batteries. Would you consider moving Point Delta so that the Otomat SSMs have a chance to fire on them? They pretty much sit as targets now. Or, you could give some orders so that the player is forced to come within range.
Can't do much about it. They will be important later on, for a follow-on scenario.

herman hum said:
4) The ‘Return Fire Only’ ROE is nice. I lost 2 Tornadoes because I was not allowed to fire first.
Thanks. You may have just had a bad roll of the dice.

Herman Hum said:
5) You don’t seem to have any aircover for your Task groups at sea. Leaves them pretty vulnerable to air attack, IMO.
That is part of the challenge... :devil:

Your air cover is at Barbados. An understrength composite wing of disparate forces (US, UK, and Canadian)

Herman Hum said:
6) The AAA at your airbases seems to be pretty light. Instead of having a single gun position, you might consider breaking them down and having multiple gun emplacements. I am pretty certain that Harpoon only fires one gun at a time from each of your AAA units. With such a low hit percentage, they are pretty ineffective. However, if you quadruple the number of guns firing by having 4 units for each current AAA unit, you just might make them dangerous. Otherwise, your AAA just sends up a few bursts that if they are lucky.

Thanks for putting it together and sharing it.
Again, it's more of a placeholder than a serious setup. Keep an eye on the MISSION.
 

Herman Hum

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HaroldHutchison said:
That is part of the challenge... :devil:

Your air cover is at Barbados. An understrength composite wing of disparate forces (US, UK, and Canadian).
You misunderstand me. The AI is the one lacking any air cover. Barbados is quite adequate for the player but the AI Surface Action Groups get slaughtered.
 
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