Task Force Fenwick

Dogma One

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Note: This isn't an objective mission, yet, I am well aware that we failed to meet JSOTF's over-all plan to conduct a rapid raid against a terrorist training camp, which is running by Ansar Al Islam cell, with a minimum casualties, and obtain irrefutable evidence of its true nature on timely manner before Host Nation discovered of our illegal activities on their soil

In other word, I chose to ignored it and am determined to "eradicate" them out of terrorist's host nation by force, with or without their blessing. Once when they are eradicated by force, and we searched all building for irrefutable evidence(s) of its true nature, we found some. Now, its up to White House/Pentagon to what to do with it.

Time: 07:00 - 14:58

Before we successfully exited:

Force Lethality Value, Start: 6350
Force Lethality Value, Now: 6324
Casualty percentage: 0
Force Lethality Ratio, Start: 1.3:1
Force Lethality Ratio, Now: 6324:0

Task Force Fenwick

SITUATION:

Map 010.

Scenario time limit 60 minutes.

With minimum notice, a US Army air assault battalion has been tasked
to stage a heliborne, punitive raid against a terrorist training camp.
The camp's host nation has steadfastly denied supporting international
terrorism and maintains that the facility is simply one of its regular
army garrisons. In addition to destroying the camp, the air assault battalion must thoroughly search its buildings to obtain irrefutable evidence of
its true nature, and to possibly capture terrorist leaders for subsequent
public trial. Terrorists and OPFOR military personnel inside the camp
comprise the equivalent of a reinforced light infantry company. The camp
has no heavy antiaircraft artillery but shoulder fired SA16s are plentiful.
A regular OPFOR army platoon with a few BTR armored personnel carriers
is billeted in a small village just outside the facility. A regular OPFOR
army garrison is located only a few kilometers East of the camp and a
motorized rifle battalion can reinforce the camp in about twenty minutes.
For several days four US recon/sniper teams have been reconnoitering the
perimeter of the camp and they are now in position to support the air
assault. The Army air assault force is now enroute to the camp.

MISSIONS:

US - Enter and clear Objectives A through E, occupy Objective E for 20
minutes, then exit at least 50 percent of original force.

OPFOR - Defend Objectives A through E, attrit the US force, and prevent
its extraction.

Admin Note 1: OPFOR wins at the end of 60 minutes if the US has not at
some point in the game entered and cleared each of the objectives, has
not occupied Objective E for 20 minutes, and or does not exit 50 percent
of his original force. It is not necessary for the US player to keep
a unit in any objective other than Objective E once it has been simultaneously
occupied by a US unit and cleared of any enemy unit. Objective E must
be occupied for 20 minutes.

Admin Note 2: US sniper and recon teams may be positioned anywhere on
the map during the setup turn except inside the fenceline of the camp.

Admin Note 3: OPFOR tanks, vehicles, and weapons should not have thermal
sights or advanced ammunition in this scenario.

Admin Note 4: OPFOR's on map units always begin the game in the same
positions and are visible to the US player during the setup turn. This
simulates the likelihood that US intelligence and the predeployed recon/
sniper teams would be able to provide exact locations for garrison and
security forces near the objective. OPFOR's off map units may enter anywhere
along the eastern map edge.

Admin Note 5: The small squares located in the top left corner and in
the lower left corner of the map represent distant off map safe areas
in which US helicopters can shelter while waiting to return to extract
the landing force. The US player should only place "off map" units in
these squares. The OPFOR player should not enter or attack these squares.
In solitaire games, the computer opponent will not intentionally attack
these squares as long as the helos in them are not at medium altitude.

ORDER OF BATTLE:

US

2 x Rifle Company (+)(Helo)
2 x Anti Armor Platoon (TOW)
2 x Sniper Team
2 x Recon/Sniper Team
4 x AH64 Apache Helicopters
34 x UH60 Blackhawk Helicopter
4 x CH47 Chinook Helicopter

OPFOR

Garrison Company
Garrison Platoon (BTR)
2 x Motorized Rifle Company (BTR)

OFFMAP ARTILLERY AND AIR SUPPORT:

US

1 x 155mm Howitzer
4 x F16/F18
No chance of additional artillery ammo.
15% chance of additional air support throughout game.

OPFOR

No off map artillery or air support.

Time Left: Unlimited.
Mission results:
Blue - Mission accomplished
Red - Mission failure
Blue exit % - 99
Blue Occupation Minutes - 48
Point results:
Blue Attrition Points - 4770
Red Attrition Points - 26

-----------------------------------------------------------------
Blue Status:

UNIT START NOW ELIM EXITED

Inf Recon Team.................. 2 0 1 1
Inf Sniper Team................. 2 0 0 2
Helo AH64 MR.................... 4 0 0 4
Helo UH60 Blackhawk............. 34 0 0 34
Inf Squad....................... 18 0 0 18
Inf MG 7.62mm Team.............. 12 0 0 12
ATGM Javelin Team............... 4 0 0 4
Mortar 60mm..................... 4 0 0 4
ATGMV HMMWV AT TOW.............. 8 0 0 8
Helo CH47....................... 4 0 0 4
Mortar Carrier 81mm HMMWV....... 4 0 0 4

Force Lethality Value, Start: 6350
Force Lethality Value, Now: 0
Casualty percentage: 0
Force Lethality Ratio, Start: 1.3:1
Force Lethality Ratio, Now: 0:0

-----------------------------------------------------------------
Red Status:

UNIT START NOW ELIM EXITED

Inf Team........................ 12 0 12 0
Inf MG 7.62mm PKM Team.......... 17 0 17 0
SAM SA16 Gimlet................. 12 0 12 0
APC BTR80....................... 39 0 39 0
Inf Squad....................... 27 0 27 0
Inf Team........................ 2 0 2 0
APC BRDM2....................... 1 0 1 0
APC BMP2 IFV.................... 1 0 1 0
ATGM AT7 Saxhorn Team........... 6 0 6 0
Inf AGL AGS17 Team.............. 4 0 4 0
Inf SPG9 Team................... 4 0 4 0
ATGM AT4 Spigot Team............ 4 0 4 0
AAA SP 23mm ZSU-23-4............ 2 0 2 0
Mortar SP 120mm 2S23............ 6 0 6 0

Force Lethality Value, Start: 4770
Force Lethality Value, Now: 0
Casualty percentage: 100
Force Lethality Ratio, Start: 1:1.3
Force Lethality Ratio, Now: 0:0



 

GCoyote

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Yeah I do have to admit . . .

There is something inherently satisfying about wiping their butts off the map right down to the last AK-74. :smoke:
 

meade95

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Is this mission / scenario that comes with TacOps 4 - Or a user created scenario? (and where do I find it).

Thanks
 
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