ER and I still are playing out these games, but I figured I’d take a break from doing turns tonight and gather some pictures and start to write something up. I don't believe I'll give anything away, even though both games are going down to the wire.
This is one of two mirrored games ER and I have going. You can say they are the impetus behind our armored series matches. The discussion about luck and tactics originated here with these games. I’m mostly armor-happy with my QB picks. I’ve enjoyed it, but its grown old over time. I am beginning to gravitate away from armor-centric fights back to my roots in my recent games and I am really enjoying it. (Those old beautiful Squad Leader counters…guards rifle, pioneers, 2 or 3 HMG with ROF 3 stacked with a 9-2 leader. Ooobaby :yummy
Ironically, ER and I seem to have reversed roles in these games. He innocently says he doesn’t get tanks, but he’s doing very well with them. ER’s faith is in the chess-like certainty of infantry / combined arms engagements. I am pleased to note I’ve faired not badly with my infantry and have given out some licks to ERs forces where the fighting centered on the foot troops.
I am feeling the power of the rifleman. Wonderful to find some new interest in this old, dead game :laugh:
The parameters are 3000 points, armored force-mix with an imported map. There were a few house rules.
1. No Tigers or StuG (lates), the ones with the 80mm armor. No KVs for the Russians.
2. No SMG infantry, rifle based infantry only. This was to force us to not rely on the ueber SMG types but use good old-fashioned bolt actions.
3. Max 1 battalion of infantry.
The idea was to represent two mechanized / armored task forces meeting each other over some vital terrain. The map’s setup zones were very small in opposite corners of the map to force players to move and hopefully avoid turtling or bunkering around flags once the initial rush is made. I will talk more on this later.
Looking at the map you can see the three big flags are spaced even along the middle. There is a big one each closer to our respective sides and the third one in the center.
My forces consisted of a recon battalion, 3 plts of PzIIIJ (lates), two plts of marders, 81mm FO, some transport for the guns that came with the BN.
I don’t generally scour over a map and granularize my routes of march to the tiniest waypoint and I didn’t do so this time. I wanted to advance down the road to the outskirts of the town with my armor, and then fan out by plts into line formation. The PzIIIs would lead with a pair of Marders close behind each PzIII plt. The remaining two Marders would strike off to screen my left flank. A plt of infantry and a 50mm ATG would join them. My right flank was my weakest but easiest to support from my right wing in the center. I had a plt of infantry and an ATG head out that way to watch for flanking Ruskies.
More to follow, but first how do you insert pics here? Its asking for a URL?
This is one of two mirrored games ER and I have going. You can say they are the impetus behind our armored series matches. The discussion about luck and tactics originated here with these games. I’m mostly armor-happy with my QB picks. I’ve enjoyed it, but its grown old over time. I am beginning to gravitate away from armor-centric fights back to my roots in my recent games and I am really enjoying it. (Those old beautiful Squad Leader counters…guards rifle, pioneers, 2 or 3 HMG with ROF 3 stacked with a 9-2 leader. Ooobaby :yummy
Ironically, ER and I seem to have reversed roles in these games. He innocently says he doesn’t get tanks, but he’s doing very well with them. ER’s faith is in the chess-like certainty of infantry / combined arms engagements. I am pleased to note I’ve faired not badly with my infantry and have given out some licks to ERs forces where the fighting centered on the foot troops.
I am feeling the power of the rifleman. Wonderful to find some new interest in this old, dead game :laugh:
The parameters are 3000 points, armored force-mix with an imported map. There were a few house rules.
1. No Tigers or StuG (lates), the ones with the 80mm armor. No KVs for the Russians.
2. No SMG infantry, rifle based infantry only. This was to force us to not rely on the ueber SMG types but use good old-fashioned bolt actions.
3. Max 1 battalion of infantry.
The idea was to represent two mechanized / armored task forces meeting each other over some vital terrain. The map’s setup zones were very small in opposite corners of the map to force players to move and hopefully avoid turtling or bunkering around flags once the initial rush is made. I will talk more on this later.
Looking at the map you can see the three big flags are spaced even along the middle. There is a big one each closer to our respective sides and the third one in the center.
My forces consisted of a recon battalion, 3 plts of PzIIIJ (lates), two plts of marders, 81mm FO, some transport for the guns that came with the BN.
I don’t generally scour over a map and granularize my routes of march to the tiniest waypoint and I didn’t do so this time. I wanted to advance down the road to the outskirts of the town with my armor, and then fan out by plts into line formation. The PzIIIs would lead with a pair of Marders close behind each PzIII plt. The remaining two Marders would strike off to screen my left flank. A plt of infantry and a 50mm ATG would join them. My right flank was my weakest but easiest to support from my right wing in the center. I had a plt of infantry and an ATG head out that way to watch for flanking Ruskies.
More to follow, but first how do you insert pics here? Its asking for a URL?