In my opinion, the most beatiful thing that can be say about ASL is the interaction between rules/tactics. You are no limited to study the sistem to know how to win a campaign/scenario. Once you have a "medium" knowledge of the rules, your imagination can begin to fly. Not the same in another good wargames.
If you play games in company of your friends, no sleeaze tactics employed ( we need no to say "No vehicular bypass freeze allowed", nobody employ it ), the tactical posibilities are endless, and so we love it
If you play games in company of your friends, no sleeaze tactics employed ( we need no to say "No vehicular bypass freeze allowed", nobody employ it ), the tactical posibilities are endless, and so we love it