Legion said:
While this is certainly an interesting take on a possible third 'most important aspect' of the game, i wonder if it might not be just a sub-strata of 'tactics'; for sure the use of misleading or 'random' ambushes and bluffing on the board is a tactical decision that can often have effect far superior to the break or KIA they might cause.
Personally i would suggest that the physical bluffing (a la Poker) is a minor part of the whole of the game, and while there is sure to be a certain level of effect from it - it is hardly something a solid defence of aggressive offence can be built upon.
Watch
Rounders. It is way more than bluffing. It is unintentionally giving information away. Everyone that competes at the Poker Championship knows the rules (i.e. three of a kind beats a pair.) and they all know the tactics (i.e. don’t draw for an inside straight). So, there are only two elements left, luck and the metagame, just like ASL.
In both Poker and ASL you use tactics to minimize the effect of luck. You also use the metagame to minimize the effect of luck. In poker this is expressed in betting strategies, reading your opponent, and the information you give away (i.e. how good is your poker face?). ASL has all of the same metagame possibilities. We “bet” when we move a unit; we calculate the odds of each potential shot before we take it. Often by body language alone we can make an opponent fire/not fire when you want them to. If you watch an opponent carefully, he will give away the location of his HIP units long before he reveals them. I would argue that mastery of the metagame is essential to playing the Japanese (especially in caves). Games with little hidden information (i.e. The Guards Counterattack) have diminished possibilities for the metagame.
So, just like poker, when your skill is low, the metagame is lost on you. However, if two players have mastered the rules and tactics, then the metagame has a bigger influence. That is the main reason ASL is better face-to-face than PBEM. Chess, for example, has no metagame to it (because there is no hidden information or luck), which is why it is rather dull to play face-to-face, but is ideal for PBEM. It is the same reason video poker is rather dull, but face-to-face poker is da’bomb (even if it is just penny ante).
Let me give you a perfect example: I am in the middle of playing Crocodile Rock right now using VASL. This game has Mud and tanks, thus invoking the use of the Secret Bog DR. Now, in a face-to-face game, just after you make the Secret Bog DR for your opponent you could flash him a
or conversely give him a stony stare or even mix it up. Now your opponent obviously knows you’re jacking with him, but it’s all part of the fun. And there is certainly an etiquette to this – it is possible to go over line. I’ve seen it a couple of times, but for the most part everyone knows where the line is and doesn’t cross it.
This, at its very heart, is the difference between a social game and a computer game. If you don’t like the metagame, then PBEM or VASL or SASL provides a better venue. However, in my mind ftf ASL is the perfect fusion that provides both a challenge to my memory (rules), intellect (tactics), and camaraderie (metagame). The players that win consistently at tournaments have mastered all three.