Did they survive, Jason? Being out of supply can be *very* telling...
I currently have a game going (as Allies) where France was about to fall, but I was able to sneak in the back door, and cut the Germans off completely from supply. My opponent chose to ignore it and take Paris from me, likely reasoning that moving enough back to restore supply would take enough of his forces away that Paris might hold; capturing the city would see the French collapse - end of problem. Thus, my French units in his rear were left to their own, and Paris did fall.
But I took it back, noticing already how further depleted his units were becoming. Again my opponent ignored the out of supply issues, and again took Paris. Problem at this point was that I was starting to surround his units - not that he couldn't break out, but his focus was on Paris. Seeing all the Germans even more depleted, I whipped a Brit armor from the UK into France, and it had enough movement to make it into the battle for Paris. (Made sure it is one that reconstitutes
)
I don't think this next would've been possible without the combined might of the RN and the French navy... I had reduced the 'Paris Pocket' so 2 hexes were all that remained of the Axis area. Paris was full, and the hex next to it was just in range of my Battleships. I had qualms about completely surrounding Paris, as his troops would fight all the harder if there was no retreat route available. But I didn't feel I had the forces to pull it off without taking the hex. (Too many units not yet adjacent to Paris). So, knowing the BBs would provide some
serious assistance against his few exhausted infantry units, I took the hex, and the short of it is that this lead me to actually clear the pocket (Brit armor was invaluable). Paris is Allied, and half the German army is evapped. I'm now toying with the idea of stuffing all the Brits into France as well.
I know that my opponent is in some bad shape at the moment, but it's only a matter of time before the German army recovers. Hopefully I'll be able to rest and refit the French in that time. My opponent's choice should have worked, I admit to some luck with getting Paris back twice (didn't really think that would be possible, truth be told), but I think the BBs assisting an inland hex was a factor not counted on. The Axis gamble
should have worked, to be frank.
But it's a damned good illustration of what can heppen to you if you go 2 - 3 turns with no supply. Pestilence alone must've been horrible.