Rule_303
Member
I don't know if the "fix" is a "fudge" or not, but in CMSF the AI programming logic has no ability to "split squads" if they don't start the game already split. And if split teams subsequently move to the same point on the map, they recombine automatically and then don't split again.
That didn't matter so much in CMSF when it was mostly BLUE players against AI Syrians who where AK rifle firepower isn't much different than their LMGs at closer ranges. But in CMBN it's going to be a more noticeable problem, especially when the AI is German infantry attacking.
Seems like the "fix" would be to let the scenario designer designate two sets of destination squares for an AI "Assault" order instead of just one. The intact squads advance to the first (overwatch) set of squares first. Then each squad automatically splits off its LMG or BAR team. The MG teams open fire on targets in the secondary (target) set of destination squares, while after a few moments the rest of each squad (1 or 2 rifle teams depending on squad size) close assaults them using "bounding", crawling or a good old fashioned charge.
That would be an accurate reflection of WWII squad attack tactics as used by both sides, I think. Create a base of fire to suppress enemy defenders (especially MGs) while the grenadiers move in for the kill.
That didn't matter so much in CMSF when it was mostly BLUE players against AI Syrians who where AK rifle firepower isn't much different than their LMGs at closer ranges. But in CMBN it's going to be a more noticeable problem, especially when the AI is German infantry attacking.
Seems like the "fix" would be to let the scenario designer designate two sets of destination squares for an AI "Assault" order instead of just one. The intact squads advance to the first (overwatch) set of squares first. Then each squad automatically splits off its LMG or BAR team. The MG teams open fire on targets in the secondary (target) set of destination squares, while after a few moments the rest of each squad (1 or 2 rifle teams depending on squad size) close assaults them using "bounding", crawling or a good old fashioned charge.
That would be an accurate reflection of WWII squad attack tactics as used by both sides, I think. Create a base of fire to suppress enemy defenders (especially MGs) while the grenadiers move in for the kill.