I know. I'm dead proud of myself!Well done.
No he couldn't.I know. I'm dead proud of myself!
On a more serious note, I think Steve could easily have made the point about resources without hurling insults at the poster who was merely expressing his disappointment at the graphics.
Incorrect. A script doesn't "know" anything, not even in quotes.
Er I know how it works. The opening moves have essentially been plotted by a human opponent, the scenario designer, who does know what is going on.The timed AI script 'knows' nothing at all.
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the AI is not respondingly strategically to the situation in the slightest, except by chance (or the the designer has been cunning in the scenario design).
Wow, where do I send my money for that gem of an endorsement?Sure it can break down later because the AI script does not respond to anything ever but it can be a bit of fun.
IMO it depends on the amount of time, energy, skill the scenario desiner puts in. With the right combination of map and AI script a fairly convincing opponent can be created. The Badinni Dilemma scenario is a good example.Er I know how it works. The opening moves have essentially been plotted by a human opponent, the scenario designer, who does know what is going on.
Sure it can break down later because the AI script does not respond to anything ever but it can be a bit of fun.
I don't really care about your reaction, but your sniggering at Moon's accent (he's from a whole other country where they don't speak English) and bagging this guys video bothers me slightly.You keep trying very hard to make this personal and get an emotional reaction from me.
Is there a reason?
There are some big issues with scripting the AI in CMSF beyond its iron clad adherence to the plan. The biggest one is not being able to issue any orders at start up. This is why blue does not work well on the AI side. It can't acquire any of the AT assets availble to it. Think about US GI's on the AI side not having access to AT assets or ammo. That is what we live with right now.IMO it depends on the amount of time, energy, skill the scenario desiner puts in. With the right combination of map and AI script a fairly convincing opponent can be created. The Badinni Dilemma scenario is a good example.
But you are always aware you are playing something that has been scripted.
There's no need to point out the obvious; my entire objection was clearly stated - i.e. the fact that there were in fact, no edits to the material.He puts his whole game in a video with commentary. ie no edits.
Your points are well made. If blue cannot be set up to aquire AT assets then it has to be set up with them at the outset. It limits the possibilities, as do the other restrictions you cite.There are some big issues with scripting the AI in CMSF beyond its iron clad adherence to the plan. The biggest one is not being able to issue any orders at start up. This is why blue does not work well on the AI side. It can't acquire any of the AT assets availble to it. Think about US GI's on the AI side not having access to AT assets or ammo. That is what we live with right now.
I don't think anyone who has not built a scenario realizes just how limited the scripting really is. If you have ever played or designed a scenario in ArmA or OFP, you would be stunned that BFC thinks you can even play single player in CMSF. Just the limited number of groups is also a huge hinderence.
The whole AI plan thing is half baked and is in need of a serious overhaul. I am hoping simple things like cutting and pasting plans and groups will make it into CMBN. Otherwise, I think there arer going to be some very disappointed WW2 scenario builders.
Oh, one thing to note also. English is a common second language in Europe as anyone who has ever been there knows. Suggesting "they don't speak English" is fatuous - you can very comfortably travel to Europe and speak nothing but English today. The point I have made in the past though is that Martin is the person paid to make executive decisions about marketing for his company. He has all kinds of resources at his disposal, including enthusiastic volunteers to produce all kinds of things, like the AARs we've seen, and even short videos if he wanted, I am sure. He's paid to know, in short, what things look and sound like. The video he did, personally, of the one sided game with one force being massacred was ludicrous for a number of reasons. Not everyone shares the same sense of humour where that goes, but I think most would look at some of the more professional video previews that BFC did put together for CMSF and hold them up next to that AAR and at the very least see a difference in terms of quality.I don't really care about your reaction, but your sniggering at Moon's accent (he's from a whole other country where they don't speak English) and bagging this guys video bothers me slightly.
I agree with that. I really cannot understand why BFC would have wanted to release the VAAR.I think most would look at some of the more professional video previews that BFC did put together for CMSF and hold them up next to that AAR and at the very least see a difference in terms of quality.
Yep. I was really looking forward to CMBN until I watched the vid. Now I'm thinking its CMSF v1.31. Maybe my expectations were too high.No way I'm gonna watch that youtube video. Down that path lies doom.
I take it that the high level view looks like CMSF when it comes to terrain feature balance, which isn't surprising at all.
Now where's my NATO module?