Simon62
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- Jul 9, 2019
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Hi all,
I have jumped into the deep end with SASL and playing the Pegasus Bridge campaign as my first attempt - I am on my first scenario of the campaign and a few goes in.
The current position is that most of the suspect counters in advance attitude have been revealed - the AC number was 4 and thus very few suspect counters ended up as dummies.
The resulting rolls for units generated from activated suspect counters were, in almost every case 4's/5's & 6's and with the - 1 for advance attitude resulted in nearly every activation generating a leader!! I know have nearly 18 leaders on the board.
Does anyone use any house rules to tackle strange results from the randomisation of the DR's? I notice in other campaign games (RB for example) the number of leaders is restricted based on the number of squads divided by 4 or 5 (can't remember exactly), or maybe I have missed something in the SASL rules that caters for this occurrence.
My thoughts are to ignore leader generation if the number of leaders currently in play exceeds squads/4 as per RB - there is no such restrictions in the PB campaign rules.
Has anyone else come across this?
Regards
Simon
I have jumped into the deep end with SASL and playing the Pegasus Bridge campaign as my first attempt - I am on my first scenario of the campaign and a few goes in.
The current position is that most of the suspect counters in advance attitude have been revealed - the AC number was 4 and thus very few suspect counters ended up as dummies.
The resulting rolls for units generated from activated suspect counters were, in almost every case 4's/5's & 6's and with the - 1 for advance attitude resulted in nearly every activation generating a leader!! I know have nearly 18 leaders on the board.
Does anyone use any house rules to tackle strange results from the randomisation of the DR's? I notice in other campaign games (RB for example) the number of leaders is restricted based on the number of squads divided by 4 or 5 (can't remember exactly), or maybe I have missed something in the SASL rules that caters for this occurrence.
My thoughts are to ignore leader generation if the number of leaders currently in play exceeds squads/4 as per RB - there is no such restrictions in the PB campaign rules.
Has anyone else come across this?
Regards
Simon