Mark Stevens
Europe Aflame Forum Moderator
As players have realised by now, this scenario tends to evolve in fits and starts, either as a result of individual suggestions, or because I've had time to sit down and really work on it for a few days or longer. I know that many of you don't like the fact that you're not sure what the latest version is, because I don't feel that very minor changes demand renumbering the scenario. I sometimes get requests, either via the Board or privately, for the latest version.
I propose keeping this as a 'sticky', which will always have the most up-to-date version posted, with an explanation of how it differs from the previous version. This way players starting a new game can take a look and decide whether it's worth downloading.
This is NOT intended as a discussion thread, otherwise it will very quickly swell to unmanageable proportions - if you've got any new suggestions or comments on what I've done, please start a new, or continue an existing, thread. Therefore the only messages you'll see after this one are from me - even if you just feel like saying 'Good idea', or 'Ridiculous', put it somewhere else.
I really hope to find time on my next long break to sit down and analyse Lou's suggestions about looping Events, which will allow some significant changes if I can make it work. In the meantime, this is the latest version with the most recent changes:
some cleaning up of the map - odd river spurs, etc.
corrected a couple of units that didn't deploy properly
Tito's Partisans arrive over a longer period and I've taken away their very heavy weaponry
early model Russian tanks which survive the destruction of their parent, non-reconstituting mechanised corps will have slots in later Soviet armoured, mechanised and cavalry units
NKVD units appear in Tehran, and Helsinki & Petsamo, if Iran and Finland surrender (similar to those in the Baltic States, Eastern Poland and Bessarabia and for the same reasons)
A News String prohibits the use of the Axis 'Barbarossa' Theatre Option for six weeks after the Germans land in the UK (see previous threads for details)
the static Colonial French formation mobilises if (i) the Axis moves adjacent to or attacks it (ii) the Axis get to within two hexes of Paris (iii) Italy enters the war
the Late War French infantry (probably only relevant in an Eastern Crusade game) which arrive first appear as motorised, rather than mechanised, units
DON''T PRESS 'REPLY': START A NEW THREAD
(Attachment removed - latest version below!)
I propose keeping this as a 'sticky', which will always have the most up-to-date version posted, with an explanation of how it differs from the previous version. This way players starting a new game can take a look and decide whether it's worth downloading.
This is NOT intended as a discussion thread, otherwise it will very quickly swell to unmanageable proportions - if you've got any new suggestions or comments on what I've done, please start a new, or continue an existing, thread. Therefore the only messages you'll see after this one are from me - even if you just feel like saying 'Good idea', or 'Ridiculous', put it somewhere else.
I really hope to find time on my next long break to sit down and analyse Lou's suggestions about looping Events, which will allow some significant changes if I can make it work. In the meantime, this is the latest version with the most recent changes:
some cleaning up of the map - odd river spurs, etc.
corrected a couple of units that didn't deploy properly
Tito's Partisans arrive over a longer period and I've taken away their very heavy weaponry
early model Russian tanks which survive the destruction of their parent, non-reconstituting mechanised corps will have slots in later Soviet armoured, mechanised and cavalry units
NKVD units appear in Tehran, and Helsinki & Petsamo, if Iran and Finland surrender (similar to those in the Baltic States, Eastern Poland and Bessarabia and for the same reasons)
A News String prohibits the use of the Axis 'Barbarossa' Theatre Option for six weeks after the Germans land in the UK (see previous threads for details)
the static Colonial French formation mobilises if (i) the Axis moves adjacent to or attacks it (ii) the Axis get to within two hexes of Paris (iii) Italy enters the war
the Late War French infantry (probably only relevant in an Eastern Crusade game) which arrive first appear as motorised, rather than mechanised, units
DON''T PRESS 'REPLY': START A NEW THREAD
(Attachment removed - latest version below!)