Hope the following helps.
The playtest map has been digitized. Final version of the map won't be ready until we get through the initial run of playtesting to see if there are any "bugs" or fine tuning we can do to make the final map the best it can be. I'm buried at work right for a while, but maybe in a few days I may be able to post a small section of the playtest map so you will have some idea what it will be like.
Playtesting on the scenarios is ongoing, as is PTing for the three CG's. I just finished up a playtest of the CG for Corregidor and now that I have it cleared away I can set up the Peleliu maps and get going on another playtest of one of its CG's.
I don't recall the exact number right now, but I believe there are 18 - 20 HASL map scenarios and 7 - 8 geo board scenarios (for actions taking place just off the HASL map). A wide variety of actions from tourney size to monster size and everything in between....seaborne landing, night action, NOBA, Air support, a fight during a typhoon, an underground battle in a cave complex, an assault on a Phosphate plant/factory, and a lot more.
You'll get more use out of the LVT w/FT we released in Blood and Jungle as that vehicle was field-modified at the battle of Peleliu. Lots of fun flaming out pillboxes and caves with that one...but beware those sneaky THH's and DC Heroes. You'll quickly learn to keep a couple marine squads adjacent to keep those do or die fanatics at bay.
BTW - I am in need of two more folks who can assist with some playtesting. Anyone interested please drop me an email or PM. Will post any updates as they come about. Thanks again.