Starcraft...MMO?

Scott Tortorice

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Cool story:

World of Starcraft Creator Receives Job Offer


Starcraft fanatics saw their pixelated dreams come true this week when a talented modder transformed Blizzard's seminal sci-fi RTS into an MMO. Like all good dreams, it ended too quickly when Activision-Blizzard threatened legal action and ordered a trailer for the mod pulled from the tubes. But this story does have a happy ending: the trailer for the mod might have landed its creator a job.

World of Starcraft was created using the Starcraft II: Wings of Liberty editor by a fan known simply as Ryan. An alpha trailer for the game posted on YouTube became a bit of an Internet sensation on Tuesday before Activision-Blizzard, citing copyright infringement, ordered it pulled. Thankfully, a copy was saved courtesy of RagingNerd:
And here it is (fight the machine!!!!:bandit:):

[video=youtube;roIOpHq0vUc]http://www.youtube.com/watch?v=roIOpHq0vUc[/video]

Continuing....

Then came the good news. RiotGames, the folks behind League of Legends, saw the trailer, loved it, and contacted Ryan to see if he'd like to sit down and discuss a job opportunity.
Nice.

Blizzards response:

Earlier this week, a player-made StarCraft II mod called World of StarCraft and described as a 'StarCraft MMO' was featured on a number of prominent gaming news sites, catching the attention of gamers as well as our own. With the name so closely resembling that of World of Warcraft, we wanted to discuss the title of the mod with the developer, and as part of our routine procedure, we contacted YouTube to request the video be removed while that discussion took place. We were also curious about the project and wanted to discuss with the developer what the mod entailed.

It was never our intention to stop development on the mod or discourage the community from expressing their creativity through the StarCraft II editor. As always, we actively encourage development of custom maps and mods for StarCraft II, as we've done with our strategy games in the past. That's why we release an editor with our RTS games, and why we feature top player-created content in the custom game search. It's also why we held a contest to spotlight the best community-crafted StarCraft II mods at last year's BlizzCon, and why we'll continue to improve Battle.net to better showcase player-created content.

Like many players in the community, we're looking forward to seeing the continued development of this mod, and as part of our ongoing discussion, we've extended an offer to the developer to visit the Blizzard campus and meet with the StarCraft II development team. As always, we appreciate all of the efforts of the talented and enthusiastic mod-making community, and we look forward to seeing and playing what they create using the StarCraft II editor in the future.
 

jwb3

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Oh yeah, that is damn cool. Though it was murky enough that it took me a while to figure out those were Zealots most of the action centered on...

It's times like this that make obvious to me how little I understand about the limits of modding. How a game editor for an RTS could be used to create a FPS mod is totally beyond my understanding.


John
 
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