Put down the disruptors and the bat’leths my Klingon friends. You know this to be true even in your warrior hearts.
Eve Online is from Mars and STO is from Venus.
PvP is the bloody beating heart of Eve Online. Eve is where the libertarians and survivalists and neoconservatives go. Dog eat dog. Capitalism is the only true system of economics and trade makes the universe go 'round. The universe is a hostile place so one must be willing to preempt, to walk "the dark side", to be wary of intruders. Shoot first. Never apologise. They'd do it to you if you didn't do it to them first. If someone trusts you, you're doing them a favor by screwing them over as it teaches them a lesson they'll learn sooner or later anyhow. Don't fly anything you can't afford to lose. Pod pilots are the superior, immortal, race above humanity that will rule its destiny. Theology is merely a tool for war. Liberal cultures are corrupt and hypocritical and prone to disintigrate without an enemy to rally them. Never trust CONCORD (Eve's equivalent of the United Nations). They're up to something.
PvE will be at the core of STO. STO will be where you'll find idealists, scientists, socialists and diplomats. The Federation welcomes new ideas. It never shoots first. We almost all will belong to it (Over 70%, in an informal poll, wish to be Federation and nearly 60% PvE Federation alone). The most innovative systems in the game are procedurally generated missions and worlds for PvE, along with competative PvE in the Neutral Zone, and we're promised violence will not always be the answer to resolving situations. The Federation thinks of capitalism as a quaint phase in human evolution and has solved the problems of inequality and hunger through replicator technology (if not, perhaps, on the colonial frontiers). Crafting may well take the shape of tinkering on and improving one's own starship rather than grinding out mass quanities of goods for resale. Every player will have NPC crewmen, the bridge crew/away team, to cultivate and nurture. There may be multiplayer ships eventually, if not at launch, further stressing cooperation and mutual dependance....