St Louis Tournament July 26-28, 2019

Perry

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I agree there as it's an eye catcher. The reason I give it a 55% pro-American rating is that the German must realize at the outset that they must move and take chances right from the get-go. If they fail to see that initially it'll put them behind the power curve time wise. Not all players can rapidly comprehend the pace of the engagement and may spend unnecesssary time setting up their attack formation(s) or wasting time not putting sufficient pressure on the Americans early. With the arrival of the TDs the Americans can literally switch to an aggressive defense. I think a 2nd playing of the game actually brings out the gloss of this one.

[EDIT: DOOH! Replied to the wrong post, comments were for WO31 Ma Deuce :whistle:]
Good analysis for the wrong comment.
 

davegin

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I think this is a damn fine scenario that can be played more than one way and which keeps both players on the edge of their seat. I would be fine with a final rating of 55:45, although I think it is actually closer than that. As for the Pete Shelling design process, I for one am very happy with it. If this (or any MMP scenario) is not balanced, you cannot fault the designer, only us.
Just finished playing this one with Kev Killeen for our Monday get together. I had not heard many good things about this scenario from the playings at two of the tournaments I have attended this year so far, but after reading some of the thoughts from this on both the AAR and this thread, I decided, to be fair, that we give it a try. I am afraid I have to agree with the naysayers on this one. I don't see how the German (extreme luck excluded) has enough time to win this. Even with the first two turn LV, it should be difficult with a competent US setup. Defending the entry in the stone buildings, upper and lower levels, and pickets up front on the German left, with the mmg centered, should make it extremely difficult for the German to advance with the needed speed. The American should decide to defend the two buildings adjacent to the road on their far left and make sure that they don't lose any M10s foolishly challenging the tigers.
We played this with the German balance and it was very close but time ran out on the German and they were never able to really threaten those two buildings. I don't think I would ever want to play this in a tournament round unless guaranteed of having the US defender. I have not seen a German victory yet at the Chicago or Noreaster tourneys. I would rate it as 70% pro American.
 

Doug Kirk

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Just a reminder, the St Louis tourney officially starts at noon on Friday, July 26th. However, for round one you are free to match up and play whoever you want, and start whenever you want after the game room opens. The game room should be open by 8:30 AM or 9 AM. Most people are playing by 10 AM or at least 11 AM. If you are going to arrive close to or past noon please contact Jim Burris, so he can ensure an opponent is available for you. In all other rounds the tournament director will assign opponents based on win/loss records.

Here is the 2019 St. Louis ASL tournament scenario list. For rounds 3 thru 5, you will see 6 scenarios listed. The first five are the official main tourney scenario choices. The 6th scenario is an alternate scenario for that round, just like the any round scenario list, which can only be chosen if both players mutually agree. In rounds 3 thru 5 there will be a Hatten mini tourney for those out of the running for the main event and wanting something different. For the Hatten mini, the scenario choices are the 5th and 6th scenarios listed, or the one Hatten scenario in the any round list. In all cases, an any round scenario can only be chosen if neither player has played it in a previous round.

Round 1, Noon Friday
77 Le Herisson
DB141 Gut Punch
RPT141 Volunteers Became Scarce
CtR-20 Prequel to Armageddon
FrF93 Wiener Walzer

Round 2, 6 PM Friday
BFP38 Sugar Cane Shuffle
FrF97 Wrecking the Rentals
RPT148 ROK on a Roll
DTF4 Death to Fascism
FT256 Radio X-Mas

Round 3, 9AM Saturday
43 Into the Fray
CtR-7 Desperate Hours
RPT160 Willie and Fritz
FT239 Armored Probe at Sidi-Nsir
HF8 Fahrenheit 352
HF2 Bertoldo The Brave

Round 4, 5PM Saturday
J60 Bad Luck
FrF98 Americkanskaya Suka
DTF3 True Grit
DB145 Brandenburger Blitz
HF4 Liehr Launches First
HF1 Black Day in Hatten

Round 5, 9 AM Sunday
J44 Audacity
DB136 The Block on the Trail to Hell
WO31 Ma Deuce Delivers
FrF100 Deutsch Lesson
HF3 First Timers
HF6 Jackpot Jones

Any round substitutes
A59 Death at Carentan
J101 The Coconut Plantation
DB124 Death on the Eismeer Strasse
WO32 Corps Value
HF7 Gotta Get Out


As usual, ABS will be provided in the future for those with questions/issues on balance of selected scenarios. I am looking forward to seeing everyone in July.
 

Gunner Scott

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Good scenario list, So if you are in the running you are not allowed to play the HiF scenarios?

Scott
 

Doug Kirk

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Good scenario list, So if you are in the running you are not allowed to play the HiF scenarios?

Scott
Yes. Did you read what I wrote? Perhaps I wasn't clear. The 5th and 6th scenario in rounds 3 thru 5 are the Hatten scenarios. Scenario 5 is part of the main tourney list. Scenario 6 is an alternate to the main tourney list for that round. So, assuming your opponent agrees you can play a Hatten scenario in the main event. I guess you could say, to be guaranteed to play Hatten scenario you need to be in the mini and not in the main event.
 

wesvaughn

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The turn out for the St. Louis tournament has been increasing the last couple years. It's a good tournament to put on your calendar list to make. Great bunch of ASL players and a big BBQ dinner on Saturday evening that is good stuff!!! See you there.
 

wesvaughn

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The Death to Fascism scenarios are pretty much the same, plus as a couple others, but most of the scenarios are different. The Death to Fascism scenarios are new, plus they are good and should be included in the tournament. There are a lot of good scenarios to choose from.
 

bendizoid

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I’m having trouble finding all the scenarios. Is there a way?
 

Doug Kirk

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Bump to the top of page.

Less than a month. Hope to see many of you in St Louis.
 

nebel

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As usual, ABS will be provided in the future for those with questions/issues on balance of selected scenarios. I am looking forward to seeing everyone in July.
Did I miss the ABS or are you still working on it?
Thanks
Hope to see you all in a couple weeks
 

Doug Kirk

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Did I miss the ABS or are you still working on it?
Thanks
Hope to see you all in a couple weeks
First draft is done. I plan to revisit it this weekend, perhaps change a little here and there and publish it. So just a few more days.
 

FourDeuceMF

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Alas, I have to travel to Asia the last week of July, so won't be able to make this...likewise, Travis won't be able, either (and to try to defend/better his 3rd place finish last year!)...

Fortunately, I'll be in Singapore, and the Malaya Madness tourney is the weekend before I have to head up to China, so will at least be able to play some ASL then (the first since ASLOK!).

Hope to see y'all next year (and Travis, as well!).

Thx
 

davegin

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Alas, I have to travel to Asia the last week of July, so won't be able to make this...likewise, Travis won't be able, either (and to try to defend/better his 3rd place finish last year!)...

Fortunately, I'll be in Singapore, and the Malaya Madness tourney is the weekend before I have to head up to China, so will at least be able to play some ASL then (the first since ASLOK!).

Hope to see y'all next year (and Travis, as well!).

Thx
You will both be missed.
 

Maurizizio

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I am planning the trip for my 3rd St Louis tournament. Got two days holidays approved from my boss at work, the ticket availability is confirmed and the room is checked. I just need to enter in CC with my wife and roll low.... :)
See you in two weeks time (I am an optimist by nature)!
 

Doug Kirk

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Here is ABS.

Round 1
77 Le Herisson

F3: F2 + Add one 4-6-7 squad to the German OB.
F2: F1 + Delete one French HS and reduce the French SAN to 3.
F1: Exchange one German LMG for one German MMG.
G1: The French do NOT suffer from ammo shortage per SSR 3.
G2: G1 + Exchange the French 7-0 leader for an 8-1 leader.
G3: G2 + Delete one 4-6-7 squad from the German OB.

DB141 Gut Punch
G3: G2 + Delete the 8-3-8 squad from the German OB.
G2: G1 + Replace the Russian ISU-122 with a IS-2m heavy tank.
G1: Add one 4-5-8 squad to the Russian OB.
R1: Add one 3-4-8 HS and one PSK to the German OB.
R2: R1 + Delete one 6-2-8 squad and the 8-1 armor leader from the Russian OB.
R3: R2 + Add one 6-5-8 squad and a hero to the German OB.

RPT141 Volunteers Become Scarce
NK3: NK2 + Add one 2-2-7 crew and one BAZ45 to the South Korean OB.
NK2: NK1 + Delete one 4-5-8 squad and a LMG from the North Korean OB.
NK1: Add one 4-4-7 squad to the South Koreans.
SK1: Add one 4-4-7 squad to the North Koreans.
SK2: SK1 + Delete SSR #5.
SK3: SK2 + Add one 6-2-8 squad an 8-0 leader to the North Koreans.

CtR-20 Prequel to Armageddon
A3: A2 + Add one 4-4-8 squad to the Japanese at start OB.
A2: A1 + Delete one 7-4-7 squad from the on-board group.
A1: In the VC, change to ≥ 17 VPs.
J1: In the VC, change to ≥ 13 VPs
J2: J1 + Delete one 4-4-7 squad from the Japanese turn 3 reinforcements.
J3: J2 + Add one 7-4-7 squad and a hero to the American on-board group.

FrF93 Wiener Walzer
R3: R2 + All Russian AFVs are manned by Inexperienced Crews (D3.45).
R2: Delete SSR #2.
R1: Delete the 2-3-7 HS from the Russian OB.
G1: Add one 4-4-7 squad to the Russian initial OB.
G2: G1 + Exchange two 4-6-8 German squads for two 4-6-7 squads.
G3: G2 + Delete one PzIIIH from the German OB.

Round2
BFP38 Sugar Cane Shuffle

J3: J2 + Delete one 2-2-8 crew, one MMG, and the 8-0 leader from the Japanese OB.
J2: J1 + Delete one 4-4-7 squad and one 50mm mtr from the Japanese OB.
J1: Replace two 3-3-6 squads for two 4-4-7 squads in the Philippine OB.
A1: Delete one wire counter and change SSR#3, only 2 squad equivalents may set up HIP.
A2: A1 + Delay the American turn 2 reinforcements until turn 3.
A3: A2 + Add one 4-4-7 squad, one DC, and one hero to the Japanese OB.

FrF97 Wrecking the Rentals
R3: R2 + Add one Marder II (with AAMG) to the German turn 2 reinforcements.
R2: R1 + Delete one Valentine from the Russian group that enters on the north edge on turn one.
R1: Replace the German 9-1 leader with a 9-2 leader.
G1: Delete one 4-6-7 squad from the German OB.
G2: G1 + Delete SSR#2.
G3: G2 + Add a second Sherman III(a) to the Russian turn one entry group.

RPT148 ROK on a Roll
NK3: NK2 + Add one 5-5-7 squad and one 9-1 armor leader to ROK/American OB.
NK2: NK1 + Delete two trench counters and one AT mine from the North Korean OB.
NK1: Delete one 4-4-7 squad from the North Korean OB.
SK1: Delete one 5-5-7 squad from the ROK OB.
SK2: SK1 + Add two AT mines and one trench counter to the North Korean OB.
SK3: SK2 + Add one 4-4-7 squad, one hero, and one LMG to the North Korean OB.

DTF4 Death to Fascism
Ax3: Ax2 + Delete one 4-4-7 squad and one wire counter from the Rumanian at-start OB.
Ax2: Ax1 + Exchange one Valentine VIII for T-34 m43.
Ax1: Add one SWPP to BOTH Russian groups.
R1: Add one 4-4-7 squad to the at-start Rumanian OB.
R2: R1 + Delete one 4-4-7 squad from the Russian on board force.
R3: R2 + Add one 2-2-7 crew and one 76L ART to the Rumanian OB.

FT256 Radio X-Mas
I3: I2 + Add one 3-3-7 squad, one MMG(a) and one sanger counter to the partisan OB.
I2: I1 + Delete one 5-4-8 squad from the Italian OB.
I1: Add one 3-3-7 squad to the partisan OB.
A1: Add one LMG(g) to the Italian OB.
A2: A1 + Add one 5-4-8 squad to the Italian OB and increase the PF shots to 5 in SSR#3.
A3: A2 + Delete one 6-6-6 squad and the 60mm mtr from the American OB.

Round 3
43 Into the Fray

P3: P2 + Delete one 4-3-7 squad and one ATR from the Polish on-board group.
P2: P1 + All German AFV enter on turn 2.
P1: Add one 4-6-7 squad to the German OB.
G1: Exchange the Polish 6+1 leader for an 8-0 leader.
G2: G1 + Delete one 4-6-7 squad and one LMG from the German OB.
G3: G2 + Add one 4-5-8 squad and one 3 horse counter to the Cavalry Brigade entering on turn one.

CtR-7 Desperate Hours
A3: A2 + Add one 4-4-8 squad, a hero, and a dm 50mm mtr to the Japanese turn 2 reinforcements.
A2: A1 + Delete one 6-6-6 squad and two foxholes from the first American group on/adjacent to the hill.
A1: Delete two ? counters and the 60mm mtr from the first American group on/adjacent to the hill.
J1: Exchange one 6-6-6 squad for a 6-6-7 squad in the first American group on/adjacent to the hill.
J2: J1 + Delete one 4-4-8 squad from Japanese turn one group.
J3: J2 + Add one 6-6-7 and a hero to the American group that sets up within two hexes of F2.

RPT160 Willie Und Fritz
R3: R2 + Add a 5-4-8 squad and a 9-1 armor leader to the German force north of the river.
R2: R1 + Delete the Russian HMG.
R1: Exchange the German 8-0 leader for a 8-1 leader.
G1: Add one 4-5-8 squad to the Russian OB.
G2: G1 + Add one ISU-122 to the Russian OB.
G3: G2 + Delete one SSR#7 and exchange the German HMG for a LMG.

FT239 Armored Probe at Sidi-Nsir
G3: G2 + Delete one 5-4-8 squad from the German OB.
G2: G1 + Exchange one French MMG for a 2-2-8 crew and a 81*mm MTR.
G1: Add one 2-4-7 HS to the French group that sets up on hills 538 and 714.
F1: Delete one MMG from the French OB.
F2: F1 + Add one 4-4-7 squad, one LMG and one truck to the Italian OB.
F3: F2 + In the German OB, add one 2-3-8 HS and exchange the 8-0 leader for a 9-2 leader.

HF8 Fahrenheit 352
G3: G2 + Add one 6-6-7 squad and one BAZ 45 to the American OB.
G2: G1 + Delete one 5-4-8 squad and one LMG from the German turn three reinforcements.
G1: Exchange two 6-6-6 squads for two 6-6-7 squads in the American OB.
A1: Add one PSK to the German at-start OB.
A2: A1 + Delete one 6-6-7 squad and the DC from the American OB.
A3: A2 + Add one 4-6-7 squad and one LMG to the German at-start OB.

HF2 Bertoldo the Brave
G3: G2 + Delete the 9-1 leader and one SPW 251/1 from the German OB.
G2: G1 + Add one 6-6-6 squad and one BAZ45 to the American OB.
G1: Delete one 4-6-7 squad and one LMG from the German OB.
A1: Delete one foxhole counter and exchange the American HMG for a MMG.
A2: A1 + Delete one M18 GMC from the American OB.
A3: A2 + Add one 5-4-8 squad and one SPW 251/1 to the German OB.

Round 4
J60 Bad Luck

G3: G2 + Add one 6-6-7 squad the American OB.
G2: G1 + Exchange two 6-6-6 squads for two 6-6-7 squads in the American OB.
G1: Add a 9-1 armor leader to the American OB.
A1: In the VC, change “19 CVP” to “21 CVP.
A2: A1 + Delete one SSR#4.
A3: A2 + Add one 4-6-7 squad and one LMG to the German OB.

FrF98 Amerikanskaya Suka
G3: G2 + Delete the FT from the German OB.
G2: G1 + Add one 6-2-8 squad, one LMG, and one DC to the Russian on-board force.
G1: Delete one 4-6-7 squad to the German OB.
R1: Delete one 4-4-7 squad from the Russian OB.
R2: R1 + Add one 4-6-7 squad and one LMG to the German on-board force.
R3: R2 + Delete one T-34/85 from the Russian OB.

DTF3 True Grit
J3: J2 + Delete a 4-4-7 squad and the 50* mtr from the Japanese at-start force.
J2: J1 + Add one 1-2-7 crew and one 75 ART M1933 to the Dutch artillery battalion.
J1: Exchange two 3-3-6 squads for two 3-4-7 squads in the Dutch at-start force.
D1: Exchange one 3-4-7 squad for one 4-4-7 squad in BOTH Japanese groups.
D2: D1 + Add one 4-4-8 squad to the Japanese reinforcements.
D3: D2 + Delete the 1-2-7 crew and the 20L AA from the Dutch OB.

DB145 Brandenburger Blitz
G3: G2 + The Allies may secretly choose a third group to add to the ITALIAN OB and delete the German FT.
G2: G1 + Delete one 5-4-8 squad one dm MMG from the German initial OB.
G1: The Allies may secretly choose a second group to add to the PARTISAN OB.
A1: Add one 4-6-8 squad and one LMG to the German group that enters on turn one.
A2: A1 + Delete one 3-3-7 squad and one Italian LMG from the Partisan OB.
A3: A2 + Add one 5-4-8 squad and one 8-1 leader to the German turn 4 reinforcements.

HF4 Liehr Launches First
G3: G2 + Add one 6-6-7 squad and one hero to the American OB.
G2: G1 + Delete one 4-6-7 squad and one LMG from the German OB.
G1: Add one BAZ45 to the American OB.
A1: Exchange two 4-6-7 squads for two 5-4-8 squads in the German OB.
A2: A1 + Delete one MMG from the American OB.
A3: A2 + Delete SSR#2.

HF1 Black Day in Hatten
G3: G2 + Exchange the two 5-4-8 squads for two 4-6-7 squads in the German OB and delete the DC.
G2: G1 + German reinforcements enter on turn 4.
G1: Exchange one 5-4-6 squad for one 6-6-7 squad in the American OB.
A1: Delete one 6-6-6 squad from the American OB.
A2: A1 + Delete SSR#2.
A3: A2 + Add one 5-4-8 squad to the German OB.

Round 5
J44 Audacity!

G3: G2 + Delete one 4-4-7 squad from the German OB.
G2: G1 + Add one MMG to any one French group.
G1: Exchange both French 4-5-7 squads for 4-5-8 squads.
F1: Exchange two French 4-5-8 squads for two 4-5-7 squads in the turn one reinforcements.
F2: F1 + In the VC, change “≥ 19” to “≥ 16”.
F3: F2 + Add one 4-6-8 squad to the German group that sets up first.

DB136 The Block on the Trail to Hell
J3: J2 + Delete one 4-4-7 squad from the Japanese OB.
J2: J1 + The two American OB given 3-4-8 HS are Fanatic.
J1: Add one hero to the American OB.
A1: Replace the Japanese 8-0 leader with a 10-0 leader.
A2: A1 + The Japanese may use HIP for one additional squad-equivalent (and any SMC/SW stacked with it).
A3: A2 + Delete one 6-6-8 squad and one DC from the American OB.

WO31 Ma Deuce Delivers
G3: G2 + Add one 3-4-6 HS, one BAZ44 and four ? counters to the American OB.
G2: G1 + Exchange the American 7-0 leader for a 8-1 leader.
G1: Delete one 4-6-7 squad from the German OB.
A1: Add one 4-6-7 squad to the German turn one force.
A2: A1 + Delete SSR#3.
A3: A2 + Add one 4-6-7 squad, a hero, and a 9-1 leader to the German turn one force.

FrF100 Deutsch Lesson
G3: G2 + Delete one 5-4-8 squad and the MMG from the German reinforcements.
G2: G1 + Delete the 9-2 armor leader and one LMG from the German reinforcements.
G1: In the VC change “≥ 8” to “≥ 7”.
B1: In the VC change “≥ 8” to “≥ 9”.
B2: B1 + Delete SSR#3, the British ATG does NOT suffer any captured use penalties nor any reduced special ammo depletion numbers.
B3: B2 + Add one 5-4-8 squad and a LMG to the German on-board force.

HF3 First Timers
G3: G2 + Add one 6-6-6 squad and one hero to the American OB.
G2: G1 + Delete the MMG from the German OB.
G1: Add one 5-4-6 squad to the American OB.
A1: Exchange two 4-4-7 squads for two 4-6-8 squads in the German OB.
A2: A1 + Delete one MMG from the American OB.
A3: A2 + Add one 5-4-8 squad to the German at-start OB.

HF6 Jackpot Jones
G3: G2 + Delete one 5-4-8 squad and the PSK from the German OB.
G2: G1 + Exchange the American 7-0 leader for a 8-1 leader.
G1: Add one 6-6-6 squad to the American at-start force.
A1: Exchange two 4-6-7 squads for 4-6-8 squads in the German OB.
A2: A1 + Exchange one PzKpfw IVJ for one PzKpfw VG in the German OB.
A3: A2 + Delete one 6-6-6 squad and one BAZ45 from the American OB.

Any Round
A59 Death at Carentan

G3: G2 + Add one 7-4-7 squad to the American turn 2 reinforcements.
G2: G1 + Delete one 5-4-8 squad from the German turn 3 reinforcements.
G1: American units in building P4 are Fanatic (A10.8).
A1: Exchange the German 8-0 leader for an 8-1 leader in the on-board force.
A2: A1 + Delete one 3-3-7 half squad and the BAZ44 from the American turn 2 reinforcements.
A3: A2 + Add one 2-3-8 HS to BOTH German groups.

J101 The Coconut Plantation
J3: J2 + In the Japanese reinforcement groups exchange three 4-4-7 squads for three 3-4-7 squads.
J2: J1 + Add one 4-4-7 squad to the Australian OB.
J1: Add one MMG to the Australian OB.
A1: Add one 3-3-6 squad to the Japanese on-board force.
A2: A1 + Add one 3-4-7 squad to the Japanese on-board force.
A3: A2 + Delete one 4-5-7 squad and one LMG from the Australian OB.

DB124 Death on the Eismeer Strasse
G3: G2 + Add one 6-2-8 squad to the Russian OB.
G2: G1 + Delete one 4-6-8 squad from the German OB (German players choice which group).
G1: Add a DC to the Russian OB.
R1: Exchange one LMG with a dm MMG in the German OB (German players choice which group).
R2: R1 + In the Russian OB exchange one 6-2-8 squad with a 3-2-8 HS and delete one LMG.
R3: R2 + Add one 4-6-8 squad to the German reinforcements that enter on the north edge.

WO32 Corps Value
NK3: NK2 + The North Koreans may only spend 16 points on OB additions per SSR#2.
NK2: NK1 + Delete one 4-5-8 squad and a LMG from North Korean OB.
NK1: Add one 6-6-8 squad to the American OB.
A: Exchange three 4-4-7 squads for three 4-5-8 squads in the North Korean OB.
A2: A1 + Add one HIP Suicide Hero (W6.4) with DC and three ? counters to the North Korean OB. These are in addition to those available for purchase per SSR#2.
A3: A2 + Delete one M26A1 from the American OB.

HF7 Gotta Get Out
G3: G2 + Delete one 5-4-8 squad and the PSK from the German OB.
G2: G1 + Exchange one of the American 8-1 leaders for a 9-2 leader.
G1: Add one 6-6-6 squad to the American OB.
A1: Add one MMG to the German OB.
A2: A1 + Add one PzKpfw IVJ to the German turn 2 reinforcements.
A3: A2 + Delete one 6-6-7 squad and one BAZ45 from the American OB.
 
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